如何解决这个"arithmetic exception"?

How to solve this "arithmetic exception"?

本文关键字:arithmetic exception 何解决 解决      更新时间:2023-10-16

嗨,我正在使用SFML开发游戏,但我遇到了功能问题。

这是代码:

敌人.h:

    #ifndef ENEMY_H
    #define ENEMY_H
    #include<SFML/Graphics.hpp>
    class Enemy {
    private:
     sf::Texture texture;
     sf::Sprite enemySprite;
     float enemySpeed;
     int maxY, maxX;
    public:
     Enemy(int _maxY, int _maxX);
     void render(sf::RenderWindow *wnd);
     void update(sf::Time deltaTime);
     void reset(float speed);
    };
    #endif

敌人.cpp:

    #include <ctime>
    Enemy::Enemy(int _maxY, int _maxX) {
    texture.loadFromFile("SFML-Game-Development-Book-
    master/03_World/Media/Textures/Raptor.png");
    enemySprite.setTexture(texture);
    enemySprite.rotate(180);
    maxY = _maxY;
    maxX = _maxX;
    }
    void Enemy::render(sf::RenderWindow *wnd){
    wnd->draw(enemySprite);
    }
    void Enemy::reset(float speed){
    srand(time(NULL));
    int num = rand();
    enemySpeed = speed;
    enemySprite.setPosition(num%maxX, maxY);
    }
    void Enemy::update(sf::Time deltaTime){
    enemySprite.move(0.0f, enemySpeed * deltaTime.asSeconds());
    if (enemySprite.getPosition().y > 600){
    reset(enemySpeed);
    }
    }

游戏.h:

    class Game {
    private:
     sf::RenderWindow *mWindow;
     Aircraft aircraft;
     std::vector<Enemy> enemies;
     void reset();
   private:
     void proccesEvent();
     void update(sf::Time deltaTime);
     void render();
    public:
   Game();
   void run();
   };

游戏.cpp:

Game::Game(){
mWindow = new sf::RenderWindow(sf::VideoMode(800,600), "ventana SFML"); 
   for (int i=0; i<5; i++){
       enemies.push_back(Enemy(800, 600));
   }
}
void Game::proccesEvent(){
sf::Event event;
while(mWindow->pollEvent(event)){
    if(event.type == sf::Event::Closed){
        mWindow->close();
    }
  }
}
void Game::reset(){
   for (int i=0; enemies.size(); i++){
       enemies[i].reset(100.0f);
   }
}
void Game::update(sf::Time deltaTime){
if (sf::Keyboard::isKeyPressed(sf::Keyboard::W)){
    aircraft.Up();
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::S)){
    aircraft.Down();
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::A)){
    aircraft.Left();
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::D)){
    aircraft.Right();
}
aircraft.update(deltaTime);
for (int i=0; i<enemies.size(); i++){
    enemies[i].update(deltaTime);
}
}
void Game::render(){
mWindow->clear();
aircraft.Render(mWindow);
for (int i=0; i<enemies.size(); i++){
    enemies[i].render(mWindow);
}
mWindow->display();
}
void Game::run(){
sf::Clock clock;
while(mWindow->isOpen()){
    sf::Time deltaTime = clock.restart();
    proccesEvent();
    reset();
    update(deltaTime);
    render();
}
}

我认为问题出在类 Enemy 中的函数重置中,因为当我使用调试器时,它会在该函数中停止。

问题是什么,我该如何解决?

这个想法是敌人是一艘在 Y 轴上始终向下移动的船

这就是问题所在。你忘了使用不等式。enimies.size(( 将始终返回 true(如果有的话(。但你真的希望我<敌人.size((。>

void Game::reset(){
   for (int i=0; i < enemies.size(); i++){
       enemies[i].reset(100.0f);
   }
}