可视化工具包 - 如何读取和渲染多个对象?

Visualization Toolkit - How to read and render multiple objects?

本文关键字:对象 读取 工具包 何读取 可视化      更新时间:2023-10-16

我正在尝试使用 vtk 读取和渲染目录中的多个文件(当它们组合成一个对象时)。但到目前为止,我收到以下错误:

ERROR: In D:VTKVTK-srcIOXMLvtkXMLReader.cxx, line 283
vtkXMLPolyDataReader (00D1B560): Error opening file D:3d modelsDist.
ERROR: In D:VTKVTK-srcCommonExecutionModelvtkExecutive.cxx, line 782
vtkCompositeDataPipeline (00CC2078): Algorithm
vtkXMLPolyDataReader(00D1B560) returned failure for request: vtkInformation
(00D20688)
Debug: Off
Modified Time: 8721
Reference Count: 1
Registered Events: (none)
Request: REQUEST_DATA
FORWARD_DIRECTION: 0
ALGORITHM_AFTER_FORWARD: 1
FROM_OUTPUT_PORT: 0 

到目前为止,我尝试的是只读取 1 个文件而不是多个文件,但我仍然是我上面提到的错误。

这是我正在处理的编码:

int main(int argc, char *argv[])
{
std::string directoryName = "D:\3d models\Dist\" ;
vtkSmartPointer<vtkDirectory> directory = vtkSmartPointer<vtkDirectory>::New();
int opened = directory->Open(directoryName.c_str());
if(!opened)
{
std::cout << "No es posible abrir este directorio!" << std::endl;
return EXIT_FAILURE;
}
int numberOfFiles = directory->GetNumberOfFiles();
std::cout << "NUmero de archivos: " << numberOfFiles << std::endl;
for (int i = 0; i < numberOfFiles; i++)
{
std::string fileString = directoryName;
////fileString += "/";
fileString += directory->GetFile(i);
std::string ext = vtksys::SystemTools::GetFilenameLastExtension(fileString);
std::cout << fileString.c_str() << " extension: " << ext << std::endl;
std::string name = vtksys::SystemTools::GetFilenameWithoutLastExtension(fileString);    
std::cout << "nombre: " << name << std::endl;
const char*cstr = fileString.c_str();
std::cout << cstr << endl;
vtkSmartPointer<vtkXMLPolyDataReader> reader =
vtkSmartPointer<vtkXMLPolyDataReader>::New();
reader->SetFileName(cstr);
reader->Update();
reader->GetOutput();
vtkSmartPointer<vtkTransform> transform =
vtkSmartPointer<vtkTransform>::New();
transform->Scale(.005, .005, .005);
vtkSmartPointer<vtkTransformFilter> transformFilter =
vtkSmartPointer<vtkTransformFilter>::New();
transformFilter->SetInputConnection(reader->GetOutputPort());
transformFilter->SetTransform(transform);
// Visualizar
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(transformFilter->GetOutputPort());
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetPosition(1.1, .5, .1);
actor->SetMapper(mapper);
vtkSmartPointer<vtkOpenVRRenderer> renderer =
vtkSmartPointer<vtkOpenVRRenderer>::New();
vtkSmartPointer<vtkOpenVRRenderWindow> renderWindow =
vtkSmartPointer<vtkOpenVRRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkOpenVRRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkOpenVRRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
vtkNew<vtkOpenVRCamera> cam;
renderer->SetActiveCamera(cam);
renderer->AddActor(actor);
renderer->SetBackground(.2, .3, .4);
renderWindow->Render();
renderWindowInteractor->Start();
}
return EXIT_SUCCESS;
}

我错过了什么?我已经尝试过不同类型的文件,但我仍然无法使用此方法读取和渲染任何内容。

当您列出文件夹中的文件时,看起来第一个条目是"."(这是正常的),所以你尝试打开的文件的路径是"D:\3d models\Dist\.",它不是 vtkXMLPolyDataReader 的有效文件。

您应该只尝试打开使用 vtkXMLPolyDataWriter 编写的 vtk 文件。 例如,通过检查扩展名是".vtp"(或您用于保存包含vtkPolyData模型的文件的任何扩展名)。

检查循环第一部分中的扩展:

for (int i = 0; i < numberOfFiles; i++)
{
std::string fileString = directoryName;
////fileString += "/";
fileString += directory->GetFile(i);
std::string ext = vtksys::SystemTools::GetFilenameLastExtension(fileString);
std::cout << fileString.c_str() << " extension: " << ext << std::endl;
// add this line here to skip "." and "..", also fix the extension if not .xml
if (ext.find(".vtp") == std::string::npos) continue;
(...)

我也怀疑你正在尝试使用vtkXMLPolyDataReader,而你应该使用vtkPolyDataReader(这实际上取决于用于生成文件的编写器)。 vtkXMLPolyDataReader 是 .vtp 文件的标准阅读器。

最后,您将在循环中创建渲染器、渲染窗口和摄像机:这意味着每个对象一个窗口。这很不常见,这是你想要的吗?

长话短说:至少需要一个渲染器和一个窗口来显示一个或多个模型。每个模型由一个Actor表示:窗口是渲染器绘制(一个或多个)Actor的地方。渲染器是一种渲染通道:当然,您可以为每个Actor设置一个渲染通道,但除非您确定需要它,否则您不需要。

这是您的代码,就像我在您那里所做的那样修改:

int main(int argc, char *argv[])
{
std::string directoryName = "D:\3d models\Dist\" ;
vtkSmartPointer<vtkOpenVRRenderer> renderer =
vtkSmartPointer<vtkOpenVRRenderer>::New();
vtkSmartPointer<vtkOpenVRRenderWindow> renderWindow =
vtkSmartPointer<vtkOpenVRRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkOpenVRRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkOpenVRRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
vtkNew<vtkOpenVRCamera> cam;
renderer->SetActiveCamera(cam);
renderer->SetBackground(.2, .3, .4);
vtkSmartPointer<vtkDirectory> directory = vtkSmartPointer<vtkDirectory>::New();
int opened = directory->Open(directoryName.c_str());
if(!opened)
{
std::cout << "No es posible abrir este directorio!" << std::endl;
return EXIT_FAILURE;
}
int numberOfFiles = directory->GetNumberOfFiles();
std::cout << "NUmero de archivos: " << numberOfFiles << std::endl;
for (int i = 0; i < numberOfFiles; i++)
{
std::string fileString = directoryName;
////fileString += "/";
fileString += directory->GetFile(i);
std::string ext = vtksys::SystemTools::GetFilenameLastExtension(fileString);
std::cout << fileString.c_str() << " extension: " << ext << std::endl;
if (ext.find(".vtp") == std::string::npos) continue;
std::string name = vtksys::SystemTools::GetFilenameWithoutLastExtension(fileString);    
std::cout << "nombre: " << name << std::endl;
const char*cstr = fileString.c_str();
std::cout << cstr << endl;
vtkSmartPointer<vtkXMLPolyDataReader> reader =
vtkSmartPointer<vtkXMLPolyDataReader>::New();
reader->SetFileName(cstr);
reader->Update();
reader->GetOutput();
vtkSmartPointer<vtkTransform> transform =
vtkSmartPointer<vtkTransform>::New();
transform->Scale(.005, .005, .005);
vtkSmartPointer<vtkTransformFilter> transformFilter =
vtkSmartPointer<vtkTransformFilter>::New();
transformFilter->SetInputConnection(reader->GetOutputPort());
transformFilter->SetTransform(transform);
// Visualizar
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(transformFilter->GetOutputPort());
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetPosition(1.1, .5, .1);
actor->SetMapper(mapper);
renderer->AddActor(actor);
}
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}