Problems with cout ( C++)

Problems with cout ( C++)

本文关键字:C++ cout with Problems      更新时间:2023-10-16

我最难弄清楚这里出了什么问题:

#include <iostream>
#include <cmath>
#include <iomanip>
using namespace std;
double fact(double);
double sinTaylor(double);
double cosTaylor(double);
int main()
{
    double number, sineOfnumber, cosineOfnumber;
    cout << "Enter a number, then I will calculate the sine and cosine of this number" << endl;
    cin >> number;
    sineOfnumber = sinTaylor(number);
    cosineOfnumber = cosTaylor(number);
    cout << fixed << endl;
    cout << cosineOfnumber << endl;
    cout << sineOfnumber << endl;
    return 0;
}
double fact(double n)
{
    double product = 1;
    while(n > 1)
     product *= n--;
    return product;
}
double sinTaylor(double x)
{
    double currentIteration, sumSine;
    for(double n = 0; n < 5; n++)
    {
        currentIteration = pow(-1, n)*pow(x, 2*n+1) / fact(2*n+1);
        sumSine += currentIteration;
    }
    return sumSine;
}
double cosTaylor(double y)
{
    double currentIteration, sumCosine;
    for(double n = 0; n < 5; n++)
    {
        double currentIteration = pow(-1, n)*pow(y, 2*n) / fact(2*n);
        sumCosine += currentIteration;
    }
    return sumCosine;
}

好的,这是我的代码。我很满意。除了一件事:sineOfnumber和cosOfnumber,在调用sinTaylor和cosTaylor之后,将在下面的cout行中相互添加,该cout行将相互打印。换句话说,如果数字等于,比方说,.7853,1.14将打印在打算打印cosineOfnumber的行中,而sineOfnumber将正常打印结果。有人能帮我找出原因吗?非常感谢!

您是否初始化过函数中的变量sumSine和sumCosine?它们不能保证从零开始,所以当您在循环中调用+=时,可能会将计算值添加到垃圾中。

试着将这两个变量初始化为零,看看会发生什么,因为除此之外,代码似乎还可以。

正弦的级数是(对不起LaTeX):

sin(x) = sum_{n ge 0} frac{x^{2 n + 1}}{(2 n + 1)!}

如果你看,给定项t_{2n+1},你可以将项t_{2N+3}计算为

t_{2 n + 3} = t_{2 n + 1} * frac{x^2}{(2 n + 2)(2 n + 3)}

所以,给定一个项,你可以很容易地计算下一个项。如果你看看余弦的级数,它是相似的。生成的程序效率更高(无需重新计算阶乘),可能更精确。当把浮点数加起来时,从最小到最大加起来更精确,但我怀疑这会有什么不同。