类继承和模板类C++
Class Inheritance & Template Class C++
我正在尝试编写一个程序,该程序将允许用户将项目添加到购物车中并删除它们。作业是使用教师已经提供的袋子类。Shoppingcart课程将衍生出袋子课。我正在为继承而苦苦挣扎。
我在bag.h文件末尾的 #include "Bag.cpp"
(教授包含)混淆。当我添加#include "ShoppingCart.cpp"
等等时,它给了我不同的错误。但是在这种情况下,我会遇到以下错误。如果我添加其中包括,我会得到重新定义错误。
我也将包含哪些文件包含在Putty上的过程中感到困惑。
我知道这是一个很长的问题,但是如果有人为我有一些答案,我会很高兴。在MAIN.CPP中,我没有尝试调用所有功能,基本上我没有完成主要功能。谢谢。
P.S。分配要求我的文件作为标题/实现文件分开。
g++ -o main main.cpp Item.cpp
Undefined first referenced
symbol in file
_ZN12ShoppingCartI4ItemEC1Ev /var/tmp//cc52nA1n.o
_ZN12ShoppingCartI4ItemE3addES0_ /var/tmp//cc52nA1n.o
_Zeq4ItemS_ /var/tmp//cc52nA1n.o
_ZN12ShoppingCartI4ItemE13getTotalPriceEv /var/tmp//cc52nA1n.o
ld: fatal: symbol referencing errors. No output written to main
baginterface.h
#ifndef _BAG_INTERFACE
#define _BAG_INTERFACE
#include <vector>
using namespace std;
template<class ItemType>
class BagInterface
{
public:
/** Gets the current number of entries in this bag.
@return The integer number of entries currently in the bag. */
virtual int getCurrentSize() const = 0;
/** Sees whether this bag is empty.
@return True if the bag is empty, or false if not. */
virtual bool isEmpty() const = 0;
/** Adds a new entry to this bag.
@post If successful, newEntry is stored in the bag and
the count of items in the bag has increased by 1.
@param newEntry The object to be added as a new entry.
@return True if addition was successful, or false if not. */
virtual bool add(const ItemType& newEntry) = 0;
/** Removes one occurrence of a given entry from this bag,
if possible.
@post If successful, anEntry has been removed from the bag
and the count of items in the bag has decreased by 1.
@param anEntry The entry to be removed.
@return True if removal was successful, or false if not. */
virtual bool remove(const ItemType& anEntry) = 0;
/** Removes all entries from this bag.
@post Bag contains no items, and the count of items is 0. */
virtual void clear() = 0;
/** Counts the number of times a given entry appears in bag.
@param anEntry The entry to be counted.
@return The number of times anEntry appears in the bag. */
virtual int getFrequencyOf(const ItemType& anEntry) const = 0;
/** Tests whether this bag contains a given entry.
@param anEntry The entry to locate.
@return True if bag contains anEntry, or false otherwise. */
virtual bool contains(const ItemType& anEntry) const = 0;
/** Empties and then fills a given vector with all entries that
are in this bag.
@return A vector containing all the entries in the bag. */
virtual vector<ItemType> toVector() const = 0;
}; // end BagInterface
bag.h
#ifndef _BAG
#define _BAG
#include "BagInterface.h"
template<class ItemType>
class Bag : public BagInterface<ItemType>
{
private:
static const int DEFAULT_BAG_SIZE = 10;
ItemType items[DEFAULT_BAG_SIZE]; // array of bag items
int itemCount; // current count of bag items
int maxItems; // max capacity of the bag
// Returns either the index of the element in the array items that
// contains the given target or -1, if the array does not contain
// the target.
int getIndexOf(const ItemType& target) const;
public:
Bag();
int getCurrentSize() const;
bool isEmpty() const;
bool add(const ItemType& newEntry);
bool remove(const ItemType& anEntry);
void clear();
bool contains(const ItemType& anEntry) const;
int getFrequencyOf(const ItemType& anEntry) const;
vector<ItemType> toVector() const;
}; // end Bag
#include "Bag.cpp"
#endif
bag.cpp
#include "Bag.h"
#include <cstddef>
template<class ItemType>
Bag<ItemType>::Bag() : itemCount(0), maxItems(DEFAULT_BAG_SIZE)
{
} // end default constructor
template<class ItemType>
int Bag<ItemType>::getCurrentSize() const
{
return itemCount;
} // end getCurrentSize
template<class ItemType>
bool Bag<ItemType>::isEmpty() const
{
return itemCount == 0;
} // end isEmpty
template<class ItemType>
bool Bag<ItemType>::add(const ItemType& newEntry)
{
bool hasRoomToAdd = (itemCount < maxItems);
if (hasRoomToAdd)
{
items[itemCount] = newEntry;
itemCount++;
} // end if
return hasRoomToAdd;
} // end add
template<class ItemType>
bool Bag<ItemType>::remove(const ItemType& anEntry)
{
int locatedIndex = getIndexOf(anEntry);
bool canRemoveItem = !isEmpty() && (locatedIndex > -1);
if (canRemoveItem)
{
itemCount--;
items[locatedIndex] = items[itemCount];
} // end if
return canRemoveItem;
} // end remove
template<class ItemType>
void Bag<ItemType>::clear()
{
itemCount = 0;
} // end clear
template<class ItemType>
int Bag<ItemType>::getFrequencyOf(const ItemType& anEntry) const
{
int frequency = 0;
int searchIndex = 0;
while (searchIndex < itemCount)
{
if (items[searchIndex] == anEntry)
{
frequency++;
} // end if
searchIndex++;
} // end while
return frequency;
} // end getFrequencyOf
template<class ItemType>
bool Bag<ItemType>::contains(const ItemType& anEntry) const
{
return getIndexOf(anEntry) > -1;
} // end contains
/* ALTERNATE 1
template<class ItemType>
bool Bag<ItemType>::contains(const ItemType& anEntry) const
{
return getFrequencyOf(anEntry) > 0;
} // end contains
*/
/* ALTERNATE 2
template<class ItemType>
bool Bag<ItemType>::contains(const ItemType& anEntry) const
{
bool found = false;
for (int i = 0; !found && (i < itemCount); i++)
{
if (anEntry == items[i])
{
found = true;
} // end if
} // end for
return found;
} // end contains
*/
template<class ItemType>
vector<ItemType> Bag<ItemType>::toVector() const
{
vector<ItemType> bagContents;
for (int i = 0; i < itemCount; i++)
bagContents.push_back(items[i]);
return bagContents;
} // end toVector
// private
template<class ItemType>
int Bag<ItemType>::getIndexOf(const ItemType& target) const
{
bool found = false;
int result = -1;
int searchIndex = 0;
// if the bag is empty, itemCount is zero, so loop is skipped
while (!found && (searchIndex < itemCount))
{
if (items[searchIndex] == target)
{
found = true;
result = searchIndex;
}
else
{
searchIndex++;
} // end if
} // end while
return result;
} // end getIndexOf
shoppingcart.h
#ifndef SHOPPINGCART_H
#define SHOPPINGCART_H
#include "Bag.h"
#include "Item.h"
#include <iostream>
#include <iomanip>
using namespace std;
template <class ItemType>
class ShoppingCart : public Bag<ItemType> {
private:
double totalPrice;
public:
ShoppingCart();
double getTotalPrice();
bool add(Item);
bool remove(Item);
};
#endif //SHOPPINGCART_H
shoppiccart.cpp
#include "ShoppingCart.h"
using namespace std;
// Default Constructor
template <class ItemType>
ShoppingCart<ItemType>::ShoppingCart() {
totalPrice = 0;
}
template <class ItemType>
bool ShoppingCart<ItemType>::add(Item newItem) {
bool added = Bag<ItemType>::add(newItem);
totalPrice = totalPrice + (newItem.getQuantity() * newItem.getPrice());
return added;
}
template <class ItemType>
bool ShoppingCart<ItemType>::remove(Item anItem) {
bool removed = Bag<ItemType>::remove(anItem);
totalPrice = totalPrice - (anItem.getQuantity() * anItem.getPrice());
return removed;
}
template <class ItemType>
double ShoppingCart<ItemType>::getTotalPrice() {
return totalPrice;
}
item.h
#ifndef ITEM_H
#define ITEM_H
#include <iostream>
#include <iomanip>
#include <string>
using namespace std;
class Item {
private:
string name;
double price;
int quantity;
public:
Item();
Item(string n, double p, int q);
// Setters
void setName(string s);
void setPrice(double p);
void setQuantity(int q);
// Getters
string getName();
double getPrice();
int getQuantity();
friend istream& operator >>(istream&, Item&);
};
bool operator ==(Item i1, Item i2);
Item operator <<(ostream& os, Item& source);
#endif //ITEM_H
item.cpp
#include "Item.h"
#include <string>
using namespace std;
Item::Item() {
}
Item::Item(string n, double p, int q) {
name = n;
price = p;
quantity = q;
}
// Setters
void Item::setName(string n) {
name = n;
}
void Item::setPrice(double p) {
price = p;
}
void Item::setQuantity(int q) {
quantity = q;
}
// Getters
string Item::getName() {
return name;
}
double Item::getPrice() {
return price;
}
int Item::getQuantity() {
return quantity;
}
// Definition of the friend function
istream& operator >>(istream& ins, Item& target)
{
ins >> target.name >> target.price >> target.quantity;
return ins;
}
// Definition of non-member functions
// << & == operator overloading
bool operator ==(Item& i1, Item& i2) {
return (i1.getName()==i2.getName() && i1.getPrice()==i2.getPrice()
&& i1.getQuantity()==i2.getQuantity());
}
Item operator <<(ostream& os, Item& source) {
os << source.getName() << " " << source.getPrice() << " " <<source.getQuantity() << endl;
}
main.cpp
#include "ShoppingCart.h"
#include "Item.h"
#include <iostream>
#include <iomanip>
#include <string>
using namespace std;
int main()
{
cout << "Welcome to XXX SHOPPING CENTER" << endl;
Item items[10];
ShoppingCart<Item> cart;
cout << "Enter the item you selected as the following order:nname unitPrice quantity"
<< "n(Name can not contain any space. Otherwise errors happen!)" << endl;
cin >> items[0];
cart.add(items[0]);
cout << "The shopping cart contains: " << endl;
cout << items[0];
cout << "The total price of the order is " << cart.getTotalPrice() << endl;
return 0;
}
我认为您的问题在== operator中使用,该操作符在getFrequencyOf()中使用,它试图比较const Item&amp;由于在任何地方都没有适当的==定义。
实际上存在几个问题,如果您的代码和作业代码之间没有明确的边界,很难确定,但是我最好的猜测您应该更改
bool operator ==(Item i1, Item i2);
to
bool operator ==(const Item& i1, const Item& i2);
然后,实施
// Definition of non-member functions
// << & == operator overloading
bool operator ==(Item& i1, Item& i2) {
return (i1.getName()==i2.getName() && i1.getPrice()==i2.getPrice()
&& i1.getQuantity()==i2.getQuantity());
}
const版本
// Definition of non-member functions
// << & == operator overloading
bool operator ==(const Item& i1, const Item& i2) {
return (i1.getName()==i2.getName() && i1.getPrice()==i2.getPrice()
&& i1.getQuantity()==i2.getQuantity());
}
由于您使用的是非const getters,因此
又不会编译,因此所有这些都应是const。更改
// Getters
string getName();
double getPrice();
int getQuantity();
to
// Getters
const string& getName() const;
//string getName();
double getPrice() const;
int getQuantity() const;
和
// Getters
string Item::getName() {
return name;
}
double Item::getPrice() {
return price;
}
int Item::getQuantity() {
return quantity;
}
to
// Getters
const string& Item::getName() const {
return name;
}
double Item::getPrice() const {
return price;
}
int Item::getQuantity() const {
return quantity;
}
之后,您应该能够像教授在bag.h和shoppiccart.cpp结束时一样通过包含bag.cpp来进行编译和运行。
我不知道共享多个文件项目的好方法,但是我很确定包括模板实现(bag.cpp and shoppcart.cpp)不会更改它。由于main.cpp假定可能有const item&amp;某处。item.cpp本身没有问题。Linker告诉您,它找不到所需的所有功能。
更新:
初始代码没有成功运行,但不是因为模板或编译的问题。您有Lt;&lt;错误,存在相同的问题:错误的操作员签名。因此,不是getTotalPrice倾倒了核心,而是cout&lt;&lt;项目[0],因为它没有返回Ostream&amp;。这是使用以下更改更新的工作重新录取:
//Item operator <<(ostream& os, Item& source);
std::ostream &operator <<(ostream& os, Item& source);
和
//Item operator <<(ostream& os, Item& source) {
// os << source.getName() << " " << source.getPrice() << " " <<source.getQuantity() << endl;
//}
std::ostream &operator <<(ostream& os, Item& source) {
return os << source.getName() << " " << source.getPrice() << " " <<source.getQuantity() << endl;
}
它输出:
gcc version 4.6.3
Welcome to XXX SHOPPING CENTER
Enter the item you selected as the following order:
name unitPrice quantity
(Name can not contain any space. Otherwise errors happen!)
ooo 2 3
The shopping cart contains:
ooo 2 3
The total price of the order is 6
我强烈建议在类定义(不在内部)定义之后(不在内部)中实现所有模板函数,然后根据需要正常使用所有.h文件(换句话说,,不要#cplude您的.cpp文件)。编辑:重新阅读问题。抱歉,我的老师总是让我们在同一文件中实现它们。
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