将数组作为参数传递时出现问题

Issue passing Array as Parameter

本文关键字:问题 参数传递 数组      更新时间:2023-10-16

我正在使用顶点缓冲区和元素缓冲区。

以下函数将顶点和元素数据作为数组,并从中创建缓冲区。我的实际实现更复杂,当然会存储 id 以供以后使用,但这与这个问题无关。

void Create(const float Vertices[], const int Elements[])
{
    GLuint VertexBuffer, ElementBuffer; // ids
    glGenBuffers(1, VertexBuffer);
    glBindBuffer(GL_ARRAY_BUFFER, VertexBuffer);
    glBufferData(GL_ARRAY_BUFFER, sizeof(Vertices), Vertices, GL_STATIC_DRAW);
    glGenBuffers(1, ElementBuffer);
    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ElementBuffer);
    glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(Elements), Elements, GL_STATIC_DRAW);
}

在另一个函数中,我调用Create()传递两个表示多维数据集的数组。但什么也没发生。窗户打开,我看到矢车菊蓝色背景,没有任何立方体。

float VERTICES[] = {-1.f,-1.f,1.f,1.f,0.f,0.f,.8f,1.f,-1.f,1.f,0.f,1.f,0.f,.8f,1.f,1.f,1.f,0.f,0.f,1.f,.8f,-1.f,1.f,1.f,1.f,1.f,1.f,.8f,-1.f,-1.f,-1.f,0.f,0.f,1.f,.8f,1.f,-1.f,-1.f,1.f,1.f,1.f,.8f,1.f,1.f,-1.f,1.f,0.f,0.f,.8f,-1.f,1.f,-1.f,0.f,1.f,0.f,.8f};
int   ELEMENTS[] = {0,1,2,2,3,0,1,5,6,6,2,1,7,6,5,5,4,7,4,0,3,3,7,4,4,5,1,1,0,4,3,2,6,6,7,3};
Create(VERTICES, ELEMENTS);

如果我在 Create() 函数内移动顶点和元素数据,一切正常,立方体正确呈现。

void Create()
{
    GLuint VertexBuffer, ElementBuffer;
    float VERTICES[] = {-1.f,-1.f,1.f,1.f,0.f,0.f,.8f,1.f,-1.f,1.f,0.f,1.f,0.f,.8f,1.f,1.f,1.f,0.f,0.f,1.f,.8f,-1.f,1.f,1.f,1.f,1.f,1.f,.8f,-1.f,-1.f,-1.f,0.f,0.f,1.f,.8f,1.f,-1.f,-1.f,1.f,1.f,1.f,.8f,1.f,1.f,-1.f,1.f,0.f,0.f,.8f,-1.f,1.f,-1.f,0.f,1.f,0.f,.8f};
    int   ELEMENTS[] = {0,1,2,2,3,0,1,5,6,6,2,1,7,6,5,5,4,7,4,0,3,3,7,4,4,5,1,1,0,4,3,2,6,6,7,3};
    glGenBuffers(1, VertexBuffer);
    glBindBuffer(GL_ARRAY_BUFFER, VertexBuffer);
    glBufferData(GL_ARRAY_BUFFER, sizeof(VERTICES), VERTICES, GL_STATIC_DRAW);
    glGenBuffers(1, ElementBuffer);
    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ElementBuffer);
    glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(ELEMENTS), ELEMENTS, GL_STATIC_DRAW);
}

因此,我假设将数组传递给Create()函数时出现问题。我没有收到任何编译器错误或警告。这是怎么回事?

类型为

const float Vertices[] 的参数实际上与 const float Vertices* 相同。所以sizeof只是返回指针的大小。

请改用模板对数组的引用:

template<std::size_t VerticesN, std::size_t ElementsN>
void Create(const float (&Vertices)[VerticesN], const int (&Elements)[ElementsN])
{
// ...
}
// Usage is the same since template argument deduction
float VERTICES[] = {-1.f,-1.f,1.f,1.f,0.f,0.f,.8f,1.f,-1.f,1.f,0.f,1.f,0.f,.8f,1.f,1.f,1.f,0.f,0.f,1.f,.8f,-1.f,1.f,1.f,1.f,1.f,1.f,.8f,-1.f,-1.f,-1.f,0.f,0.f,1.f,.8f,1.f,-1.f,-1.f,1.f,1.f,1.f,.8f,1.f,1.f,-1.f,1.f,0.f,0.f,.8f,-1.f,1.f,-1.f,0.f,1.f,0.f,.8f};
int   ELEMENTS[] = {0,1,2,2,3,0,1,5,6,6,2,1,7,6,5,5,4,7,4,0,3,3,7,4,4,5,1,1,0,4,3,2,6,6,7,3};
Create(VERTICES, ELEMENTS);

这里的问题是sizeof(VERTICES)sizeof(ELEMENTS)。在 Create() 方法中使用时,数组的大小是已知的,但是当您将数组作为参数传递时(如在Create(const float Vertices[], const int Elements[])中一样),数组降级为指针,并且sizeof减少为返回指针的大小。

一个简单的解决方案是将大小与数组一起传递。所以函数将如下所示:

void Create(const float Vertices[], size_t VertSize, const int Elements[], size_t ElemSize) {
  ...
}

但我想我更喜欢使用具有size()功能的新 std::array 的解决方案:

void Create(const std::array<float>& vertices, std::array<int>& elements) {
  ...
}

如果您没有机会使用 c++ 11,boost 库将提供 boost::array,它反映了 c++ 11 的行为。