当 std::map::insert 找到该元素时,它仍构造该对象的实例.我怎样才能阻止这种情况

when std::map::insert finds the element, it still constructs an instance of the object. How can I stop this?

本文关键字:实例 对象 情况 insert map std 元素      更新时间:2023-10-16

我有一个 std::map 对象的实例构建成本非常高。(在现实生活中,它们需要多次访问数据库。

我想访问地图的某个元素,或者如果它不存在,则创建它。这听起来像是 std::map::insert 的工作,除了不必要地构造昂贵的对象,然后在元素存在时丢弃。举例说明:

#include <iostream>
#include <map>
#include <string>
struct CexpensiveObject
{    
    CexpensiveObject(const char* args="default"):args_(args)
    {
        std::cout << "Constructor: CexpensiveObject(" << args << ")" << std::endl;
    }
    CexpensiveObject( const CexpensiveObject& other )
    {
        std::cout << "Copy Constructor: CexpensiveObject other.args_ = " << other.args_ << "." << std::endl;
        args_ = other.args_;
    }
    ~CexpensiveObject()
    {
        std::cout << "Destructor: CexpensiveObject args_ = " << args_ << "." << std::endl;
    }
    const char* args_;
};
// entry point
int main() 
{
    typedef std::map<std::string, CexpensiveObject> mymaptype;   
    mymaptype mymap;
    std::pair<mymaptype::iterator, bool> insertionResult;
    std::cout << "First insertion" << std::endl;
    insertionResult = mymap.insert( mymaptype::value_type( "foobar", CexpensiveObject("first") ) );
    std::cout << "Was it inserted? " << (insertionResult.second?"yes":"no") << std::endl;
    std::cout << "Second insertion" << std::endl;
    insertionResult = mymap.insert( mymaptype::value_type("foobar", CexpensiveObject("second") ) );
    std::cout << "Was it inserted? " << (insertionResult.second?"yes":"no") << std::endl;
}

结果:

First insertion
Constructor: CexpensiveObject(first)
Copy Constructor: CexpensiveObject other.args_ = first.
Copy Constructor: CexpensiveObject other.args_ = first.
Destructor: CexpensiveObject args_ = first.
Destructor: CexpensiveObject args_ = first.
Was it inserted? yes
Second insertion
Constructor: CexpensiveObject(second)
Copy Constructor: CexpensiveObject other.args_ = second.
Destructor: CexpensiveObject args_ = second.
Destructor: CexpensiveObject args_ = second.
Was it inserted? no
Destructor: CexpensiveObject args_ = first.

复制和销毁比我预期的要多,但至关重要的是,如果 ma 中存在具有相同键的元素,则会构造一个实例 CexpensiveObject,然后丢弃。

我是否误用了 std::map::insert,或者我是否必须在实例化 CexpensiveObject 实例之前使用 std::map::find 来检查是否存在具有相同键的元素?

它是在

你到达insert之前构建的,当你调用CexpensiveObject("second")时。你正在传递无关的物体!(然后在将value_type传递给insert时将其复制。

代替insert,使用 find 。如果您在所需键处找到该项目,那么您就完成了。如果没有,插入它。

auto it = mymap.find("foobar");
if (it == mymap.end())
  mymap.insert(mymaptype::value_type("foobar", CexpensiveObject("second")));

如果对象已经存在,使用 find 检查是否应插入元素以节省一些工作。

可悲的是map::insert多次调用您的复制构造函数。如果这不可访问,并且您可以使用 c++11,请查看 map::emplace_insert。如果必须使用 C++03,IIRC 提升容器有一个映射,该映射使用内部提升移动来模拟移动语义。