导出c++类到duktape

export c++ class to duktape

本文关键字:duktape 类到 c++ 导出      更新时间:2023-10-16

假设我有一个c++类Point

class Point {
public:
    Point();
    Point(float x, float y);
    ~Point();
    float X;
    float Y;
};

我想添加javascript功能,并选择duktape。

是否可以在javascript中重用该类?说

var p = new Point(1.23, 4.56);

我一直在阅读duktape文档,它只说如何在javascript中重用函数。

我个人的建议是为它创建c++绑定,就像你在JavaScript中做的那样。

唯一需要的,是将真正的c++对象保存在JavaScript对象中,为此我们使用内部属性。

你需要创建一个函数,它将作为构造函数从JavaScript中调用,然后你只需要填充它的原型并设置终结器。这并不难,但它需要大量的代码,所以你基本上想要创建包装器,使他们更容易。

#include <iostream>
#include "duktape.h"
class Point {
public:
    float x;
    float y;
};
/*
 * This is the point destructor
 */
duk_ret_t js_Point_dtor(duk_context *ctx)
{
    // The object to delete is passed as first argument instead
    duk_get_prop_string(ctx, 0, "xff""xff""deleted");
    bool deleted = duk_to_boolean(ctx, -1);
    duk_pop(ctx);
    if (!deleted) {
        duk_get_prop_string(ctx, 0, "xff""xff""data");
        delete static_cast<Point *>(duk_to_pointer(ctx, -1));
        duk_pop(ctx);
        // Mark as deleted
        duk_push_boolean(ctx, true);
        duk_put_prop_string(ctx, 0, "xff""xff""deleted");
    }
    return 0;
}
/*
 * This is Point function, constructor. Note that it can be called
 * as a standard function call, you may need to check for
 * duk_is_constructor_call to be sure that it is constructed
 * as a "new" statement.
 */
duk_ret_t js_Point_ctor(duk_context *ctx)
{
    // Get arguments
    float x = duk_require_number(ctx, 0);
    float y = duk_require_number(ctx, 1);
    // Push special this binding to the function being constructed
    duk_push_this(ctx);
    // Store the underlying object
    duk_push_pointer(ctx, new Point{x, y});
    duk_put_prop_string(ctx, -2, "xff""xff""data");
    // Store a boolean flag to mark the object as deleted because the destructor may be called several times
    duk_push_boolean(ctx, false);
    duk_put_prop_string(ctx, -2, "xff""xff""deleted");
    // Store the function destructor
    duk_push_c_function(ctx, js_Point_dtor, 1);
    duk_set_finalizer(ctx, -2);
    return 0;
}
/*
 * Basic toString method
 */
duk_ret_t js_Point_toString(duk_context *ctx)
{
    duk_push_this(ctx);
    duk_get_prop_string(ctx, -1, "xff""xff""data");
    Point *point = static_cast<Point *>(duk_to_pointer(ctx, -1));
    duk_pop(ctx);
    duk_push_sprintf(ctx, "%f, %f", point->x, point->y);
    return 1;
}
// methods, add more here
const duk_function_list_entry methods[] = {
    { "toString",   js_Point_toString,  0   },
    { nullptr,  nullptr,        0   }
};
int main(void)
{
    duk_context *ctx = duk_create_heap_default();
    // Create Point function
    duk_push_c_function(ctx, js_Point_ctor, 2);
    // Create a prototype with toString and all other functions
    duk_push_object(ctx);
    duk_put_function_list(ctx, -1, methods);
    duk_put_prop_string(ctx, -2, "prototype");
    // Now store the Point function as a global
    duk_put_global_string(ctx, "Point");
    if (duk_peval_string(ctx, "p = new Point(20, 40); print(p)") != 0) {
        std::cerr << "error: " << duk_to_string(ctx, -1) << std::endl;
        std::exit(1);
    }
    return 0;
}