更改类变量的麻烦

Trouble changing class variable

本文关键字:麻烦 类变量      更新时间:2023-10-16

我正在尝试写一个小游戏,其中盒子从窗口顶部下降。但是由于某种原因,我无法更改班级的内部变量,即y坐标。我知道如果我缺少一些基本的东西,但是找不到错误。

box.h

#pragma once
#include "SDL.h"
class Box
{
public:
    Box();
    ~Box();
    void setX (int a);
    void setY (int a);
    void setSpeed (int a);
    void setSurface ();
    void render(SDL_Surface *source, SDL_Window *win);
    void update();

private:
    int x;
    int y;
    int speed;
    SDL_Surface *sur;
    SDL_Rect rect;
};

box.cpp

#include "Box.h"
#include "SDL_image.h"
#include <iostream>
void Box::setX(int a)
{
    x = a;
}
void Box::setY (int a)
{
    y = a;
}
void Box::setSpeed (int a)
{
    speed = a;
}
void Box::setSurface()
{
    sur = IMG_Load("C:/hello.bmp");
    if (sur == NULL)
    {
        std::cout << IMG_GetError();
    }
}
Box::Box()
{
    speed = 5;
    y = 0;
    x = 3;
    rect.x = 0;
    rect.y = 0;
}
Box::~Box()
{
}
void Box::render(SDL_Surface *source, SDL_Window *win)
{
    SDL_BlitSurface(sur, NULL, source, &rect);
    SDL_UpdateWindowSurface(win);   
}
void Box::update()
{
    setY(y + speed); //I've also tried y = y + speed
    rect.y = y;
}

main.cpp

#include "SDL.h"
#include "Box.h"
#include "SDL_image.h"
#include <iostream>
bool init();
void update(Box test);
void render(Box test);
SDL_Window *win;
SDL_Surface *source;
int main(int argc, char *argv[])
{
    init();
    bool quit = false;
    SDL_Event e;
    Box test;
    test.setSurface();
    test.render(source, win);
    while (quit ==false)
    {
        while( SDL_PollEvent( &e ) != 0 )
        {    
            if( e.type == SDL_QUIT )
            {
                quit = true;
            }
        }
        update(test);
        render(test);

    }
    return 0;
}
void update(Box test)
{   
    test.update();
}
void render(Box test)
{
    test.render(source, win);
}
bool init()
{
    if (SDL_Init(SDL_INIT_EVERYTHING) != 0)
    {
        std::cout << "SDL_Init Error: " << SDL_GetError() << std::endl;
        return 1;
    }
    win = SDL_CreateWindow("Hello World!", 100, 100, 640, 480, SDL_WINDOW_SHOWN);
    if (win == NULL)
    {
        std::cout << "SDL_CreateWindow Error: " << SDL_GetError() << std::endl;
        return 1;
    }
    source = SDL_GetWindowSurface(win);
    return true;
}

update按值采用其 Box参数,因此当调用 update(test)时,总是制作原始 Box的副本。然后对此副本进行修改,并且原始副本保持不变。要解决此问题,请通过参考进行update进行参数。

void update(Box& test);
void update(Box& test)
{   
    test.update();
}