实施:课堂上的私人结构

Implementing: private structs in Class

本文关键字:结构 课堂 实施      更新时间:2023-10-16

我有一个列表类,该类使用两个对象:element&迭代

我考虑了制作元素&迭代类,但决定结构。

V1。这有效...

template <class T>
struct Element
template <class T>
struct Iterator

template <typename T>
class List {
public: 
typedef Iterator<T> iterator;

private:
};

允许您期望的列表迭代器:

List<int> list;
List<int>::iterator iter = list.begin();

V2。另一种方法是声明类中的结构

template <typename T>
class List {
public:
    template <class T>
    struct Element
    template <class T>
    struct Iterator

private:

};

但是,当创建迭代器时,必须包括第二个&lt;>优雅&amp;结构是公开的:

List<int> list;
List<int>::Iterator<int> iter = list.begin();

V3。涉及将结构私有化,这是可取的:

template <class T>
class Iterator;

template <typename T>
class List {
public:

typedef Iterator<T> iterator;
private:
template <class T>
struct Element
template <class T>
struct Iterator
};

List<int> list;
List<int>::iterator iter list.begin();
Error 1 error C2079: 'begin' uses undefined class 'Iterator<T>'  main.cpp   216

问题:

我如何私有结构,允许公众访问迭代器&amp;保留 list :: iterator 语法?

eg list :: iterator iter list.begin();

注意:迭代器取决于元素

代码:

#ifndef GUARD_List_h
#define GUARD_List_h
template <class T>
struct Element {
    Element() : prev(nullptr), next(nullptr), data(), t_flag(" ") {}
    Element<T>* prev;
    Element<T>* next;
    T data;
    int elem_ID;
    std::string t_flag;
};
template <class T>
struct Iterator {
    Iterator(Element<T>* e = nullptr) : elem(e) {}
    T& operator*(void) const {
        if (elem->t_flag == "sentinel"){ std::cerr << "No Element to De-Reference - End of List Reached"; }
        return elem->data;
    }
    T& operator++(void) {           // ++prefix
        elem = elem->next;
        return elem->data;
    }
    T operator++(const int) {               // postfix++
        elem = elem->next;
        return elem->prev->data;
    }
    T& operator--(const int) {          // --prefix
        elem = elem->prev;
        return elem->data;
    }
    T operator--(void) {            // postfix--
        elem = elem->prev;
        return elem->next->data;
    }
    Iterator<T>& operator+(const int val) {
        for (int i = 0; i < val; i++){
            elem = elem->next;
        }
        return *this;
    }
    Iterator<T>& operator-(const int val) {
        for (int i = 0; i < val; i++){
            elem = elem->prev;
        }
        return *this;
    }
    bool operator!=(const Iterator<T>& rhs) const {
        return elem->elem_ID != rhs.elem->elem_ID;
    }
    bool operator==(const Iterator<T>& rhs) const {
        return elem->elem_ID == rhs.elem->elem_ID;
    }
    bool operator>(const Iterator<T>& rhs) const {
        return elem->elem_ID > rhs.elem->elem_ID;
    }
    bool operator<(const Iterator<T>& rhs) const {
        return elem->elem_ID < rhs.elem->elem_ID;
    }
    bool operator>=(const Iterator<T>& rhs) const {
        return elem->elem_ID >= rhs.elem->elem_ID;
    }
    bool operator<=(const Iterator<T>& rhs) const {
        return elem->elem_ID <= rhs.elem->elem_ID;
    }

    Element<T>* elem;
};


template <typename T>
class List {
public:
    List() : sentinel(new Element<T>), Element_count(0)  {
        sentinel->t_flag = "sentinel";
        // double link: sentinel to itself
        sentinel->next = sentinel;
        sentinel->prev = sentinel;
    }
    virtual ~List()  {
        Element<T>* index = sentinel->next;
        Element<T>* index_next = sentinel->next->next;
        while (index->t_flag != "sentinel"){
            delete index;
            index = index_next;
            index_next = index_next->next;
        }
        delete sentinel;        
    }

    typedef Iterator<T> iterator;   

    Iterator<T> begin(void) const {
        Iterator<T> it(sentinel->next);
        return it;
    }
    Iterator<T> end(void) const {
        Iterator<T> it(sentinel);
        return it;
    }
    void push_back(const T val)  {
        Element<T>* elem = new Element<T>;      // create Element<T> object         
        elem->data = val;                       // set Element<T> data
        sentinel->prev->next = elem;            // link: end of List to Element object
        elem->prev = sentinel->prev;            // link: Element object to end of List   
        elem->next = sentinel;                  // link: new end of List to sentinel    
        sentinel->prev = elem;                  // link: sentinel to new end of List                
        elem->elem_ID = Element_count++;        // update: Element_count on grow        
    }
    T at(const size_t pos)  const {
        return get_Element(pos)->data;
    }
    void del(const size_t pos) const  {
        Element<T>* elem = get_Element(pos);    // get: Element for deletion        
        elem->prev->next = elem->next;          // rejoin: double link
        elem->next->prev = elem->prev;          // rejoin: double link
        delete elem;
        Element_count--;                        // update: Element_count on shrink
    }
    void clear(void) {
        Element<T>* index = sentinel->next;
        Element<T>* index_next = sentinel->next->next;
        while (index->t_flag != "sentinel"){
            delete index;
            index = index_next;
            index_next = index_next->next;
        }
        // double link: sentinel to itself
        sentinel->next = sentinel;
        sentinel->prev = sentinel;
        Element_count = 0;
    }
    size_t size(void) const {
        return Element_count;
    }
    bool empty(void) const {
        if (Element_count == 0){ return true; }
        else { return false; }
    }

private:

    Element<T>* sentinel;                         // List sentinel
    size_t Element_count;                         // List size
    Element<T>* get_Element(const size_t pos) const     {
        if (empty())                        {
            std::cerr << "No Element - Empty List";
            throw;          
        }
        if (pos < 0 || pos >= Element_count){
            std::cerr << "No Element - Out of Range";
            throw;          
        }

        Iterator<T> it;
        if ((Element_count / 2) > pos) {                        // Determine efficent direction ? 
            it = begin()+1;
            while ( it.elem->elem_ID != pos ){  it++;   }
        }
        else {
            it = end()-1;                           
            while ( it.elem->elem_ID != pos ){  it--;   }
        }
        return it.elem;
    }


};
#endif

就"优雅"而言,冗余typename声明似乎是最大的问题:

如果您有嵌套的类或结构,则无需将其示默化;它已经绑定到模板化的typename T声明。

so:

template <typename T>
class List {
public:
    struct Element;
    struct Iterator;
private:
};

允许您做:

List<int> x;
List<int>::iterator iter ( x.begin() );

由于Iterator是通过公共方法返回的,因此无法将其标记为private。另一方面,Element纯粹是实现细节,可以被标记为私有。您需要确保在使用它的任何方法的任何方法之前都会声明。

template<typename T>
class List {
private:
    struct Element; // or struct Element { <impl> };
public:
    struct Iterator { < impl > };
private:
};