WinAPI 窗口立即关闭

WinAPI Window Closes Instantly

本文关键字:窗口 WinAPI      更新时间:2023-10-16

我一直在尝试使用WINAPI试图学习它,但是我创建的窗口立即关闭。如您所见,当按下W键或按下左按钮时,它将关闭程序,但是在没有按下按钮的情况下运行它时,它仍然会关闭。

#include <windows.h>
#include <windowsx.h>

// the WindowProc function prototype
LRESULT CALLBACK WindowProc(HWND hWnd,
    UINT message,
    WPARAM wParam,
    LPARAM lParam);
// the entry point for any Windows program
int WINAPI WinMain(HINSTANCE hInstance,
    HINSTANCE hPrevInstance,
    LPSTR lpCmdLine,
    int nCmdShow)
{
    // the handle for the window, filled by a function
    HWND hWnd;
    // this struct holds information for the window class
    WNDCLASSEX wc;
    // clear out the window class for use
    ZeroMemory(&wc, sizeof(WNDCLASSEX));
    // fill in the struct with the needed information
    wc.cbSize = sizeof(WNDCLASSEX);
    wc.style = CS_HREDRAW | CS_VREDRAW;
    wc.lpfnWndProc = WindowProc;
    wc.hInstance = hInstance;
    wc.hCursor = LoadCursor(NULL, IDC_ARROW);
    wc.hbrBackground = (HBRUSH)COLOR_WINDOW;
    wc.lpszClassName = L"WindowClass1";
    // register the window class
    RegisterClassEx(&wc);
    // create the window and use the result as the handle
    hWnd = CreateWindowEx(NULL,
        L"WindowClass1",    // name of the window class
        L"Game",   // title of the window
        WS_OVERLAPPEDWINDOW,    // window style
        1,    // x-position of the window
        1,    // y-position of the window
        1800,    // width of the window
        1000,    // height of the window
        NULL,    // we have no parent window, NULL
        NULL,    // we aren't using menus, NULL
        hInstance,    // application handle
        NULL);    // used with multiple windows, NULL
    // display the window on the screen
    ShowWindow(hWnd, nCmdShow);
    // enter the main loop:
    // this struct holds Windows event messages
    MSG msg;
    // wait for the next message in the queue, store the result in 'msg'
    while (GetMessage(&msg, NULL, 0, 0))
    {
        // translate keystroke messages into the right format
        TranslateMessage(&msg);
        // send the message to the WindowProc function
        DispatchMessage(&msg);
    }
    // return this part of the WM_QUIT message to Windows
    return msg.wParam;
}
// this is the main message handler for the program
LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
    // sort through and find what code to run for the message given
    switch (message)
    {
        // this message is read when the window is closed
    case WM_MOUSEMOVE:
    {
        // Retrieve mouse screen position
        int x = (short)LOWORD(lParam);
        int y = (short)HIWORD(lParam);
        // Check to see if the left button is held down:
        bool leftButtonDown = wParam & MK_LBUTTON;
        // Check if right button down:
        bool rightButtonDown = wParam & MK_RBUTTON;
        if (leftButtonDown == true)
        {
            //left click
            //example lets close the program when press w
            PostQuitMessage(0);
            return 0;
        }

    }
    case WM_KEYDOWN:
    {                        
        switch (wParam)
        {
        case 'W':
            //w pressed
            //example lets close the program when press w
            PostQuitMessage(0);
            return 0;
        }
    }
    case WM_DESTROY:
    {
        // close the application entirely
        PostQuitMessage(0);
        return 0;
    }
    default:
        break;
    }
    // Handle any messages the switch statement didn't
    return DefWindowProc(hWnd, message, wParam, lParam);
}

你的开关中缺少一些break语句,所以例如,如果你得到WM_MOUSEMOVE消息和leftButtonDown != true,执行将下降到WM_KEYDOWN,等等。

最终你会得到case WM_DESTROY:,这将Post你一个可爱的QuitMessage

顺便说一句,通过在调试器中逐条单步执行,这很容易发现。

您的switch语句中没有break

你最终执行

PostQuitMessage(0);

你可以做这样的事情:

case WM_FOO:
{
  if ( bar ) {
      return 0;
  }
  break;
}

不要通过WM_MOUSEMOVE消息检测点击,请改用WM_MOUSEDOWN

问题是你的代码可能是通过你点击某些东西启动的,所以当你的窗口收到它的第一条WM_MOUSEMOVE消息时,按钮仍然被实际按下。代码运行速度比手指快得多