在透明窗口中使用directx 9绘制

draw use directx 9 in transparent window

本文关键字:directx 绘制 透明窗口      更新时间:2023-10-16

请帮我猜一下。我创建了一个简单的窗口(使用c++winapi)和初始直接设备:

long _stdcall WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) 
{
    switch(message) 
    {
        case WM_DESTROY: 
        {   
            PostQuitMessage(0);
            return 0;
        }
    }
    return DefWindowProc (hWnd, message, wParam, lParam);
}
int WINAPI WinMain(HINSTANCE hinstance,HINSTANCE hprevinstance,LPSTR lpCmdLine  ,int nCmdShow)
{
MSG msg;
WNDCLASSEX windclassex;
windclassex.cbSize = sizeof(WNDCLASSEX);
windclassex.style = CS_VREDRAW | CS_HREDRAW | CS_OWNDC | CS_DBLCLKS ;
windclassex.lpfnWndProc = WindowProc;
windclassex.cbClsExtra = NULL;
windclassex.cbWndExtra = NULL;
windclassex.hInstance = hinstance;
windclassex.hIcon = LoadIcon(NULL , IDI_APPLICATION);
windclassex.hIconSm = LoadIcon(NULL , IDI_APPLICATION);
windclassex.hCursor = LoadCursor(NULL , IDC_ARROW);
windclassex.hbrBackground = (HBRUSH)BLACK_BRUSH;
windclassex.lpszMenuName = NULL;
windclassex.lpszClassName = "WindowsClass";
RegisterClassEx(&windclassex);
hwnd = CreateWindowExA(0,"WindowsClass" ,"DirectX9" ,WS_POPUP,x ,y ,800 ,600 ,NULL ,NULL ,hinstance ,NULL);       
InitialDirect3D(hwnd));
ShowWindow(hwnd , nCmdShow);
UpdateWindow(hwnd);
while(msg.message != WM_QUIT)
{               
 if(PeekMessageA(&msg,0,0,0,PM_REMOVE))
 {          
 TranslateMessage(&msg);
 DispatchMessageW(&msg);
 }
RenderingDirect3D();        
}
}
}
long InitialDirect3D(HWND hwnd)
{
    if(!pDirect3D)pDirect3D = Direct3DCreate9(D3D_SDK_VERSION);
    D3DDISPLAYMODE Display;
    pDirect3D->GetAdapterDisplayMode(D3DADAPTER_DEFAULT , &Display);
    D3DPRESENT_PARAMETERS Direct3DParametr;
    ZeroMemory(&Direct3DParametr , sizeof(D3DPRESENT_PARAMETERS));
    Direct3DParametr.Windowed = 1;
    Direct3DParametr.SwapEffect = D3DSWAPEFFECT_DISCARD;
    Direct3DParametr.BackBufferFormat = Display.Format;
    pDirect3D->CreateDevice(    D3DADAPTER_DEFAULT,
                                        D3DDEVTYPE::D3DDEVTYPE_HAL , 
                                        hwnd ,
                                        D3DCREATE_SOFTWARE_VERTEXPROCESSING , 
                                        &Direct3DParametr , 
                                        &pDirect3DDevice
                                    );
    return S_OK;
}
void RenderingDirect3D()
{
    pDirect3DDevice->BeginScene();
      draw->box(5,5,100,100,0xFFFF0000);
    pDirect3DDevice->EndScene();
    pDirect3DDevice->Present(0,0,0,0);
}

I渲染器简单的正方形-所有渲染都很完美。我需要制作透明窗口(alpha颜色=~150),并将此代码添加到WinMain函数:

SetWindowLong(hwnd, GWL_EXSTYLE, GetWindowLong(hwnd, GWL_EXSTYLE) | WS_EX_LAYERED);
SetLayeredWindowAttributes(hwnd, 0, 150, ULW_ALPHA);

所有渲染都非常完美。窗户是透明的。但我的广场也变得清晰了!!!为什么?我的窗口有透明(alpha=150),正方形有透明(alpha=255),正方形应该画在前面。如何修复?我需要在透明窗口中用alpha(150)绘制alpha(255)的正方形。请帮忙。

其工作方式如下:首先,DirectX渲染您的正方形。重要的是要认识到DX不知道或不关心您在窗口上设置的alpha值,因此它在没有任何alpha信息的情况下进行渲染。然后将渲染的图像移交给窗口管理器。现在,它知道你想要一个透明的窗口,所以它用你给它的阿尔法值将缓冲区的内容绘制到屏幕上。然而,由于图形已经绘制好了,你将为整个窗口内容获得相同的阿尔法值;使用此方法无法使窗口的某些部分或多或少具有半透明性。