Opengl 2d 调整大小

Opengl 2d resizing

本文关键字:调整 2d Opengl      更新时间:2023-10-16

当我调整窗口大小时,我的原点不在左上角。并且 2d 坐标不在像素坐标中:

glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
rnd::initDraw();
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(0.0, mainPanelx, mainPanely, 0.0, -1.0, 10.0);
glMatrixMode(GL_MODELVIEW);
//glPushMatrix();        ----Not sure if I need this
glLoadIdentity();
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glClear(GL_DEPTH_BUFFER_BIT);
glBegin(GL_QUADS);
    glColor3f(1.0f, 0.0f, 0.0);
    glVertex2f(0.0, 0.0);
    glVertex2f(10.0, 0.0);
    glVertex2f(10.0, 10.0);
    glVertex2f(0.0, 10.0);
glEnd();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glutSwapBuffers();

调整大小功能:

void resize(int width, int height)
{
if (height == 0) height = 1;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
/* note we divide our width by our height to get the aspect ratio */
gluPerspective(45.0, width / height, 1.0, 400.0);
glMatrixMode(GL_MODELVIEW);
mainPanelx = width;
mainPanely = height;
std::cout<<mainPanelx<<", "<<mainPanely<<"n";
}

如何在窗口左上角获取原点常量以及如何获取像素坐标中的 2d 坐标?

您忘记在调整大小函数中调用glViewport

这意味着 OpenGL 仍将渲染到旧大小的视口。