Pacxon in cocos2dx
Pacxon in cocos2dx
任何cocos2dx程序员都能帮帮我吗!!
我是cocos2dx的新手。我的任务是创建pac-xon游戏。我尝试学习教程,并做了瓷砖和播放器的初始放置。
但是,我不知道如何检测之间的碰撞1)玩家对敌人2)平铺给敌人。
所以,任何人都能帮助我完成我的任务。
这就是我现在所做的。
void GameScene::CollisionCheck()
{
targetRect = CCRectMake(tiles->getPosition().x - (tiles->getContentSize().width / 2), tiles->getPosition().y - (tiles->getContentSize().height / 2), tiles->getContentSize().width, tiles->getContentSize().height);
playerRect = CCRectMake(mySprite->getPosition().x - (mySprite->getContentSize().width / 2), mySprite->getPosition().y - (mySprite->getContentSize().height / 2), mySprite->getContentSize().width, mySprite->getContentSize().height);
enemyRect = CCRectMake(ET1->getPosition().x - (ET1->getContentSize().width / 2), ET1->getPosition().y - (ET1->getContentSize().height / 2), ET1->getContentSize().width, ET1->getContentSize().height);
if (enemyRect.intersectsRect(targetRect)) // TargetRect = ET1,
{
//CCLOG("Colliding"); // Enemy Touches Tiles reflect with some angel,
}
if (playerRect.intersectsRect(enemyRect))
{
CCLOG("Game Over, Try Again!!!!");
}
if (playerRect.intersectsRect(targetRect))
{
// Player is top of Tile
}
}
我认为您可以按层颜色绘制调试您的播放器矩形和敌人矩形,以确切地知道它是否可碰撞。并且不应忘记在更新功能上连续的可碰撞检查调用。图层颜色 你只是传递宽度,高度相同大小的玩家/敌人,但图层颜色位置应该设置为(player->getPositionX(或/Y)(0 - player->getContentSize().width(或高度 - x的宽度和y的高度)/2)
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- Pacxon in cocos2dx