为什么我的 OpenGL 代码不起作用

Why is my OpenGL code not working

本文关键字:不起作用 代码 OpenGL 我的 为什么      更新时间:2023-10-16

我是OpenGL的新手,已经开始关注一本关于这个主题的书。他们展示的第一个程序是谢尔平斯基垫片计划。以下是书中的代码

#include<GL/glut.h>
#include<stdlib.h>
void myinit()
{
    //attributes
    glClearColor(1.0,1.0,1.0,1.0);
    glColor3f(1.0,0.0,0.0); //draw in red
    //set up viewing
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    gluOrtho2D(0.0,50.0,0.0,50.0);
    glMatrixMode(GL_MODELVIEW);
}
void display()
{
    GLfloat vertices[3][2]={{0.0,0.0},{25.0,50.0},{50.0,0.0}};  //triangle
    GLfloat p[2]={7.5,5.0};     //arbitrary point
    glClear(GL_COLOR_BUFFER_BIT);   //clear the window
    glBegin(GL_POINTS);
    //Gasket Program
    for(int i=0;i<5000;i++){
        int j=rand()%3;
        //compute points halfway between random vertex and arbitrary point
        p[0]=(vertices[j][0]+p[0])/2;
        p[1]=(vertices[j][1]+p[1])/2;
        //plot the point
        glVertex2fv(p);
    }
    glEnd();
    glFlush();
}
int main(int argc, char* argv[])
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
    glutInitWindowSize(500,500);
    glutInitWindowPosition(0,0);
    glutCreateWindow("Sierpinski Gasket");
    glutDisplayFunc(display);
    myinit();
    glutMainLoop();
    return 0;
}

但是,当我编译程序时,它只显示一个完全充满白色的窗口,没有其他任何东西。为什么上面的代码没有按照应有的方式工作?

glFlush()换成glutSwapBuffers()

#include<GL/glut.h>
void display()
{
    glClearColor(1.0,1.0,1.0,1.0);
    glClear(GL_COLOR_BUFFER_BIT);   //clear the window
    //set up viewing
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    gluOrtho2D(0.0,50.0,0.0,50.0);
    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();
    GLfloat vertices[3][2]={{0.0,0.0},{25.0,50.0},{50.0,0.0}};  //triangle
    GLfloat p[2]={7.5,5.0};     //arbitrary point
    glColor3f(1.0,0.0,0.0); //draw in red
    glBegin(GL_POINTS);
    //Gasket Program
    for(int i=0;i<5000;i++)
    {
        int j=rand()%3;
        //compute points halfway between random vertex and arbitrary point
        p[0]=(vertices[j][0]+p[0])/2;
        p[1]=(vertices[j][1]+p[1])/2;
        //plot the point
        glVertex2fv(p);
    }
    glEnd();
    glutSwapBuffers();
}
int main(int argc, char* argv[])
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
    glutInitWindowSize(500,500);
    glutCreateWindow("Sierpinski Gasket");
    glutDisplayFunc(display);
    glutMainLoop();
    return 0;
}

glFlush()实际上不会交换GLUT_DOUBLE请求的后/前缓冲区。 为此,您需要glutSwapBuffers()