制作了一个井字控制台应用程序,我有多个无法解决的错误

Made a Tic-Tac-Toe console application and I have multiple errors that I unable to resolve

本文关键字:应用程序 解决 错误 控制台 一个      更新时间:2023-10-16

大家圣诞快乐。我做了一个小井字游戏来练习使用OOP技术,这是我这样做的第二个应用程序。在我对评分系统进行一些轻微的添加之前,该项目正在工作,但我想我修改了一条特定的行,一切似乎都坏了。

我收到的错误消息是:"语法错误:标识符'板'"'Player::P layerMove::' 函数不接受 3 个参数'

这是我的所有代码。抱歉,如果在这里发布太长。

谢谢你的时间。

主要

// TicTacToeOOPV2.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include "Board.h"
#include "Player.h"
#include <iostream>
#include <vector>
#include <string>
int main()
{
    Board board;
    Player player;
    std::vector<char> playingBoard(board.GetNumbOfSquares(), board.GetEmpty()); //The playing board
    bool gameOver = false;
    int move = 0, //Position player to on board
        player1Score = 0,
        player2Score = 0;
    char player1 = player.PlayerGamePiece(board);
    char player2 = player.OpponentGamePiece(board, player1); //Player two gets their gamePiece 
    //Decide first turn
    char turn = board.GetGamePieceX(); //Player who is 'X' gets the first turn
    board.DisplayBoard(playingBoard); //Display the pplaying board
    //Game Logic
    while (!player.CheckGameOver(gameOver, player1Score, player2Score))
    {
        while (board.FindWinner(playingBoard) == board.GameOnGoing())
        {
            //If its player1's turn
            if (turn == player1)
            {
                move = player.PlayerMove(board, playingBoard, move); //Get players move position
                playingBoard[move] = player1; //Assign positon onto playingboard
                turn = player2; //Change turn 
            }
            //If its player 2's turn
            else
            {
                move = player.PlayerMove(board, playingBoard, move); //Get player2's move position
                playingBoard[move] = player2; //Assign move positionto playing board
                turn = player1; //Change to player 1's turn
            }
            board.DisplayBoard(playingBoard); //Display the playing board to players    
        }
        board.AnnounceRoundWinner(board.FindWinner(playingBoard), player1, player2, player1Score, player2Score);
        board.ClearPlayingBoard(playingBoard);
    }

    //Announce winner
    board.AnnounceWinner(player, player1Score, player2Score);

    //board.AnnounceWinner(board.FindWinner(playingBoard), player1, player2); //Announce the winner of the game
    //Keep window open
    std::string barn;
    std::cin >> barn;
    return 0;
}

玩家.h

#pragma once
#include "Board.h"
#include "Player.h"
#include <vector>
class Player
{
private:
    const int winningScore = 3; //Score that player must reach to win game
public:
    int GetWinningScore();
    bool DecideFirstTurn(Board& board); //Decides who gets the first turn
    char PlayerGamePiece(Board& board); //Player gets their game piece
    char OpponentGamePiece(Board& board, char player1); //Opponent gets their gamne piece
    int PlayerMove(Board& board, const std::vector<char>& playingBoard, int move); //Gets the players movement on board
    int PositionOfMove(const std::vector<char>& playingBoard, int high, int low); //Asks player where they would like to move on board

    bool CheckGameOver(bool gameOver, int player1Score, int player2Score); //Check to see if scores have reached maximum amount
};

播放器.cpp

#include "stdafx.h"
#include "Player.h"
#include "Board.h"
#include <iostream>
int Player::GetWinningScore()
{
    return winningScore;
}
//Decides what player gets the first turn
bool Player::DecideFirstTurn(Board& board)
{
    char responce;
    std::cout << "Do you wish to go first? 'y' - Yes. 'n' - No. ";
    std::cin >> responce;
    switch (responce)
    {
    case 'y':
        return true;
        break;
    case 'n':
        return false;
        break;
    default:
        std::cout << "Did not enter the right data.";
    }
}
//Returns apprioriate game piece to who gets the first turn
char Player::PlayerGamePiece(Board& board)
{
    bool firstTurn = DecideFirstTurn(board);
    if (firstTurn)
    {
        return board.GetGamePieceX();
    }
    else
    {
        return board.GetGamePieceO();
    }
}
//Opponent gets opposite game piece than player
char Player::OpponentGamePiece(Board& board, char player1)
{
    if (player1 == board.GetGamePieceX())
    {
        return board.GetGamePieceO();
    }
    else
    {
        return board.GetGamePieceX();
    }
}
int Player::PlayerMove(Board& board, const std::vector<char>& playingBoard, int move)
{
    bool moveAllowed = false;
    do
    {
        move = PositionOfMove(playingBoard, playingBoard.size() - 1, 0);
        if (board.MoveIsLegal(playingBoard, move))
        {
            moveAllowed = true;
        }
        else
        {
            std::cout << "nMove not allowed." << "n";
        }
    } while (!moveAllowed);
    return move;    
}
int Player::PositionOfMove(const std::vector<char>& playingBoard, int high, int low)
{
    int numb = 0;
    do
    {
        std::cout << "nnEnter a digit between " << low << " and " << high << "n";
        std::cin >> numb;
    } while (numb > high || numb < low);
    return numb;
}
bool Player::CheckGameOver(bool gameOver, int player1Score, int player2Score)
{
    if (player1Score < winningScore || player2Score < winningScore)
        return false;

    return true;
}

董事会.h

    #pragma once
    #include "Board.h"
    #include "Player.h"
    #include <vector>
    class Board
    {
    private:
        const char X = 'X';
        const char O = 'O';
        const char TIE = 'T';
        const char NOONE = 'N';
        const char EMPTY = ' ';
        const int numbOfSquares = 9; //Number of squares on playingBoard
    public:
        char GetGamePieceX(); 
        char GetGamePieceO();
        int GetNumbOfSquares(); //Gets number of squares on playing board
        char GetEmpty();
        char GameOnGoing(); 
        void DisplayBoard(const std::vector<char>& playingBoard); //Display the board
        char FindWinner(const std::vector<char>& playingBoard); //Find winning combinations, resulting in winer of game
        char IsGameTie(const std::vector<char>& playingBoard); //Is the game a tie?
        bool MoveIsLegal(const std::vector<char>& playingBoard, int move); //Determine whether the requested move is legal
        void AnnounceWinner(Player& player, int player1Score, int player2Score); //Announce the winner of the game
        void AnnounceRoundWinner(char winner, char player1, char player2, int& player1Score, int& player2Score); //Announces the winner of the round
        void ClearPlayingBoard(std::vector<char>& playingBoard); //Clear the playing board
    };
**Board.cpp**
#include "stdafx.h"
#include "Board.h"
#include "Player.h"
#include <iostream>
//Get game piece 'X'
char Board::GetGamePieceX()
{
    return X;
}
//Get game piece X
char Board::GetGamePieceO()
{
    return O;
}
//Get number of squares that are on the board
int Board::GetNumbOfSquares()
{
    return numbOfSquares;
}
//Get the empty square on the playing board
char Board::GetEmpty()
{
    return EMPTY;
}
//Nobody has won, game still on-going
char Board::GameOnGoing()
{
    return NOONE;
}
//Display the board to players
void Board::DisplayBoard(const std::vector<char>& playingBoard)
{
    std::cout << "nt" << playingBoard[0] << " | " << playingBoard[1] << " | " << playingBoard[2];
    std::cout << "nt" << "---------";
    std::cout << "nt" << playingBoard[3] << " | " << playingBoard[4] << " | " << playingBoard[5];
    std::cout << "nt" << "---------";
    std::cout << "nt" << playingBoard[6] << " | " << playingBoard[7] << " | " << playingBoard[8];
}
char Board::FindWinner(const std::vector<char>& playingBoard)
{
    /*
    The playing board
    0, 1, 2
    3, 4, 5
    6, 7, 8
    */
    //All possible winning combinations 
    const int winningRows[8][3] =
    {
        //Horizontal combinations
        { 0, 1, 2 },
        { 3, 4, 5 },
        { 6, 7, 8 },
        //Vertical combinations
        { 0, 3, 6 },
        { 1, 4, 7 },
        { 2, 5, 8 },
        //Diagonal combinations
        { 0, 4, 8 },
        { 2, 4, 6 }
    };
    const int maxRows = 8; //Maximum amount of rows to search through to find a winning combination
    //const int winningRows = WinningRows();
    //Search for winning combination
    for (int row = 0; row < maxRows; row++)
    {
        if ((playingBoard[winningRows[row][0]] != EMPTY) &&
            (playingBoard[winningRows[row][0]] == playingBoard[winningRows[row][1]]) &&
            (playingBoard[winningRows[row][1]] == playingBoard[winningRows[row][2]]))
        {
            //Return fisrt character of winning combination for winner
            return playingBoard[winningRows[row][0]];
        }
    }
    //If a winning combination wasn't found,
    //Declare if game is TIE or game is still on-going
    return IsGameTie(playingBoard);
}
char Board::IsGameTie(const std::vector<char>& playingBoard)
{
    //If there are no more empty squares on game board, game is tie
    if (count(playingBoard.begin(), playingBoard.end(), EMPTY) == 0)
    {
        return TIE;
    }
    //If there are still empty squares, game is still on-going
    else
    {
        return NOONE;
    }
}
//Is square where player wants to move empty
bool Board::MoveIsLegal(const std::vector<char>& playingBoard, int move)
{
    return (playingBoard[move] == EMPTY);
}
void Board::AnnounceWinner(Player& player, int player1Score, int player2Score)
{
    if (player1Score >= player.GetWinningScore())
        std::cout << "nnPlayer 1 has won the game!" << "n";
    if (player2Score >= player.GetWinningScore())
        std::cout << "nnPlayer 2 has won." << "n";
}
void Board::AnnounceRoundWinner(char winner, char player1, char player2, int& player1Score, int& player2Score)
{
    //If player1 has won the round.
    if (winner == player1)
    {
        std::cout << "Player 1 has won the round." << "n";
        player1Score++;
    }
    //If player 2 has won the round
    else if (winner == player2)
    {
        std::cout << "Player 2 has won the round." << "n";
        player2Score++;
    }
    else
    {
        std::cout << "Game is tie." << "n";
    }
}
void Board::ClearPlayingBoard(std::vector<char>& playingBoard)
{
    std::cout << "nnn";
    std::vector<char> board(numbOfSquares, EMPTY);
    playingBoard.swap(board);
}

您在Player.h中包含Board.h,在Bord.h中包含Player.h。循环包括是不可能的。此外,像 Player.h 中的 Player.h 一样包含头文件 itsef 是没有意义的。解散通函包括使用前向声明。

董事会:

#pragma once
// #include <Payer.h>   <- remove this
// #include <Boarder.h> <- remove this
#include <vector>
class Player; // forward declaration of class Player (you can use Player* and Player& in header file)

玩家.h:

#pragma once
// #include <Payer.h>   <- remove this
// #include <Boarder.h> <- remove this
#include <vector>
class Boarder; // forward declaration of class Boarder(you can use Boarder* and Boarder& in header file)
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