将分屏多人游戏添加到c++游戏中

Adding split-screen multiplayer to c++ game

本文关键字:游戏 c++ 添加 分屏      更新时间:2023-10-16

我正在用libnds为c++中的NDS编码,但这个问题不是NDS特有的。我现在有一个基于文本的游戏,上面的屏幕只显示一个标志,你在下面的屏幕上玩。

所以我想添加一种类型的单DS多人游戏,其中一个玩家在顶部屏幕上玩,另一个在底部屏幕上玩。我对设置两个屏幕的文本引擎没有问题,我只需要找到一种在多人游戏中高效编码的方法。下面我写了一个摘要或它的简化版本。

注意:consoleClear()清除屏幕,游戏停止的唯一位置是暂停功能。

//Headers
void display(int x,int y,const char* output))
{
    printf("x1b[%d;%dH%s", y, x,output);
}
void pause(KEYPAD_BITS key) //KEYPAD_BITS is an ENUM for a key on the NDS
{
    scanKeys();
    while (keysHeld() & key)
    {
        scanKeys();
        swiWaitForVBlank();
    }
    while (!(keysHeld() & key))
    {
        scanKeys();
        swiWaitForVBlank();
    }
    return;
}
void pause() //Only used to simplify coding
{
    pause(KEY_A);
    return;
}
int main(void)
{
    //Initializations/Setup
    while (1)
    {
        if (rand()%2==1) //Say Hello
        {
            if (rand()%3!=1) //To Friend (greater chance of friend than enemy)
            {
                display(6,7,"Hello Friend!");
                display(6,8,"Good greetings to you.");
                pause();
                consoleClear(); //Clears text
                display(6,7,"Would you like to come in?");
                pause();
                //Normally more complex complex code (such as interactions with inventories) would go here
            }
            else //To enemy
            {
                display(6,7,"Hello enemy!");
                display(6,8,"I hate you!");
                pause();
                consoleClear();
                display(6,7,"Leave my house right now!!!");
                pause();
            }
        }
        else //Say goodbye
        {
            if (rand()%4==1) //To Friend (lesser chance of friend than enemy)
            {
                display(6,7,"Goodbye Friend!");
                display(6,8,"Good wishes to you.");
                pause();
                consoleClear();
                display(6,7,"I'll see you tomorrow.");
                pause();
                consoleClear();
                display(6,7,"Wait, I forgot to give you this present.");
                pause();
            }
            else //To enemy
            {
                display(6,7,"Goodbye enemy!");
                display(6,8,"I hate you!");
                pause();
                consoleClear();
                display(6,7,"Never come back!!");
                pause();
                consoleClear();
                display(6,7,"Good riddance!"); //I think I spelt that wrong...
                pause();
            }
        }
    }
}

我知道gotos很令人困惑,可以被认为是一个坏习惯,但我想不出更好的方法了。我的集成多人游戏版本:

//Headers and same functions
int game(int location)
{
    switch (location)
    {
    case 1: goto one; break;
    case 2: goto two; break;
    case 3: goto three; break;
    case 4: goto four; break;
    case 5: goto five; break;
    case 6: goto six; break;
    case 7: goto seven; break;
    case 8: goto eight; break;
    case 9: goto nine; break;
    case 10: goto ten; break;
    default: break;
    }
    if (rand()%2==1) //Say Hello
    {
        if (rand()%3!=1) //To Friend (greater chance of friend than enemy)
        {
            display(6,7,"Hello Friend!");
            display(6,8,"Good greetings to you.");
            return 1;
one:;
            consoleClear(); //Clears text
            display(6,7,"Would you like to come in?");
            return 2;
two:;
            //Normally more complex complex code (such as interactions with inventories) would go here
        }
        else //To enemy
        {
            display(6,7,"Hello enemy!");
            display(6,8,"I hate you!");
            return 3;
three:;
            consoleClear();
            display(6,7,"Leave my house right now!!!");
            return 4;
four:;
        }
    }
    else //Say goodbye
    {
        if (rand()%4==1) //To Friend (lesser chance of friend than enemy)
        {
            display(6,7,"Goodbye Friend!");
            display(6,8,"Good wishes to you.");
            return 5;
five:;
            consoleClear();
            display(6,7,"I'll see you tomorrow.");
            return 6;
six:;
            consoleClear();
            display(6,7,"Wait, I forgot to give you this present.");
            return 7;
seven:;
        }
        else //To enemy
        {
            display(6,7,"Goodbye enemy!");
            display(6,8,"I hate you!");
            return 8;
eight:;
            consoleClear();
            display(6,7,"Never come back!!");
            return 9;
nine:;
            consoleClear();
            display(6,7,"Good riddance!"); //I think I spelt that wrong...
            return 10;
ten:;
        }
        return -1;
    }
}
int main(void)
{
    //Initializations/Setup
    int location1 = -1, location2 = -1;
    location1 = game(location1);
    location2 = game(location2);
    while (1)
    {
        scanKeys(); //Whenever checking key state this must be called
        if (keysDown() & KEY_A) //A key is used to continue for player1
            location1 = game(location1);
        if (keysDown() & KEY_DOWN) //Down key is used to continue for player2
            location2 = game(location2);
    }
}

除了这种方法是一种糟糕的做法之外,在实际的源代码中,我有数百个goto需要添加,这太耗时了。

感谢您的帮助。如果有人有任何问题或答案,请询问/回答。

编辑:虽然我不喜欢这样做,但如果有人有办法的话,我愿意从头开始重写游戏。

为每个情况使用if-else条件语句是一个首先想到的简单解决方案。

例如:

int game(int i){
  if(i == 1){
    //first case code here.
  }
  else if(i == 2){
    //second case code here.
  }
  //....
  return 0;
}

每种情况下的代码甚至可以放在将根据每种条件调用的其他函数中。这对你的案子来说可能已经足够了。

一个更灵活的解决方案(但要复杂得多)是调度表。这个想法是将每个所需的功能都有单独的函数,并将它们的指针放在一个数组中。然后,您可以通过使用这些函数指针对表进行索引来调用它们。如果您有一系列的执行(函数调用)要完成,并且您希望轻松地设置它,或者您希望根据您的输入获得不同的结果,而不更改程序,那么这将非常有用。

下面是一个例子。如果将std::cout替换为printf,将iostream替换为stdio库,则此代码也可以在C中使用。

#include <iostream>
using namespace std;
// Arrays start from 0.
// This is used for code
// readability reasons.
#define CASE(X) X-1 
typedef void (*chooseCase)();
// Functions to execute each case.
// Here, I am just printing
// different strings.
void case1(){
    cout<< "case1" << endl;
}
void case2(){
    cout<< "case2" << endl;
}
void case3(){
    cout<< "case3" << endl;
}
void case4(){
    cout<< "case4" << endl;
}
//Put all the cases in an array.
chooseCase cases[] = {
    case1, case2, case3, case4
};
int main()
{
    //You can call each scenario
    //by hand easily this way:
    cases[CASE(1)]();
    cout << endl;
    //Idea: You can even set in another
    // array a sequence of function executions desired.
    int casesSequence[] = {
        CASE(1), CASE(2), CASE(3), CASE(4),CASE(3),CASE(2),CASE(1)
    };
    //Execute the functions in the sequence set.
    for(int i = 0; i < (sizeof(casesSequence)/sizeof(int)); ++i){
        cases[casesSequence[i]]();
    }
    return 0;
}

这将在输出端打印:

case1
case1
case2
case3
case4
case3
case2
case1