将一个对象的成员函数作为回调函数存储在另一个对象中

Storing member function of an object as a callback function in another object

本文关键字:函数 一个对象 存储 回调 成员      更新时间:2023-10-16

我是回调函数的新手。我写了一节Timer课。它将回调函数存储在其中,并在它们各自的周期后回调它们。

计时器.h

#ifndef UTILITY_CLASSES__TIMER_H
#define UTILITY_CLASSES__TIMER_H
#include <stdint.h>
#include <list>
#include <Windows.h>
class Timer
{
    public:
        static uint64_t LAST_TIMER_ID;
        uint64_t TimerId;
        uint64_t KillId;
        typedef void (*TimerCallBackFunction) (DWORD, uint64_t);
        Timer(UINT Period, TimerCallBackFunction CbFunction);
        ~Timer();
    protected:
        class TimerInfo
        {
            public:
                TimerInfo(TimerCallBackFunction Cbf, uint64_t Tid, uint64_t Kid)
                    : Callback(Cbf), TimerId(Tid), KillId(Kid) {}
                TimerCallBackFunction Callback;
                uint64_t TimerId;
                uint64_t KillId;
        };
        static VOID CALLBACK TimerProc( _In_  HWND hwnd,
                                        _In_  UINT uMsg,
                                        _In_  UINT_PTR idEvent,
                                        _In_  DWORD dwTime);
        static std::list<TimerInfo> Timers;
};
#endif  // UTILITY_CLASSES__TIMER_H

计时器.cpp

#include "Timer.h"
#include <Windows.h>
uint64_t Timer::LAST_TIMER_ID = 0;
Timer::Timer(UINT Period, TimerCallBackFunction CbFunction)
{
    TimerId = ++LAST_TIMER_ID;
    KillId = SetTimer(NULL, TimerId, Period, Timer::TimerProc);
    if (KillId == NULL)
    {
        LAST_TIMER_ID--;    // roll back
        TimerId = 0;
    } 
    else
    {
        Timers.push_back(TimerInfo(CbFunction, TimerId, KillId));
    }
}
Timer::~Timer()
{
    for (std::list<TimerInfo>::const_iterator it=Timers.begin(); it!=Timers.end(); ++it)
    {
        if (it->TimerId == TimerId)
        {
            Timers.erase(it);
            break;
        }
    }
}
VOID CALLBACK Timer::TimerProc( _In_ HWND hwnd,
                                _In_ UINT uMsg,
                                _In_ UINT_PTR idEvent,
                                _In_ DWORD dwTime)
{
    for (std::list<TimerInfo>::const_iterator it=Timers.begin(); it!=Timers.end(); ++it)
    {
        if (it->TimerId == idEvent)
        {
            it->Callback(dwTime, it->TimerId);
            break;
        }
    }
}

main.cpp

#include <Windows.h>
#include "Timer.h"
class MyClass
{
    public:
        void CallMe(DWORD Time, uint64_t TimerId)
        {
            MessageBoxW(NULL, L"Callback function is called!",
                        L"Notification", MB_ICONINFORMATION);
        }
};
int APIENTRY wWinMain(  _In_        HINSTANCE   hInstance,
                        _In_opt_    HINSTANCE   hPrevInstance,
                        _In_        LPTSTR      lpCmdLine,
                        _In_        int         nCmdShow)
{
    // ...
    MyClass MyObject;
    Timer TimerObject(10000, MyObject.CallMe);  // Line 114
    //...
    return 0;
}

当我编译这个代码时,我收到了这个错误消息:

第114行
错误C3867:
"MyClass::CallMe":函数调用缺少参数列表;使用'&MyClass::CallMe'以创建指向成员的指针

当我在第114行将MyObject.CallMe更改为&MyClass::CallMe&MyObject.CallMe时,我无法运行代码。

我的代码做错了什么?


IDE:Microsoft Visual Studio 2012
文档:SetTimer、TimerProc

typedef void (*TimerCallBackFunction) (DWORD, uint64_t);

为指向自由函数的指针声明了一个typedef,而这些不能用于指向成员函数。您需要一个指向成员函数的指针:

typedef void (MyClass::*TimerCallBackFunction) (DWORD, uint64_t);

在进行typedef之前,您需要转发声明MyClass,并执行错误消息所说的操作:

Timer TimerObject(10000, &MyObject::CallMe);
                      // ^^^^^^^^^^^^^^^^^

推荐阅读:C++FAQ-Lite上的成员函数指针部分。

我会使用std::function而不是函数指针,然后使用带有占位符的std::bind

将typedef更改为

    typedef std::function<void (DWORD, uint64_t)> TimerCallBackFunction;

WinMain()中,将std::function绑定到实例MyObjectCallMe(),然后用两个参数替换占位符来调用该实例。

MyClass MyObject;
Timer TimerObject(10000, std::bind(&MyClass::CallMe,
                                   MyObject,
                                   std::placeholders::_1,
                                   std::placeholders::_2));