无序地图LNK2001

Unordered map LNK2001

本文关键字:LNK2001 地图 无序      更新时间:2023-10-16

我正试图将项目放入二维无序映射中,如下所示:

#include <unordered_map>
#include <string>
#include <vector>
class Scene {
protected:
    static std::unordered_map<std::string, std::unordered_map<std::string, Mesh>> Meshes;
public:
    static void loadMesh(std::string filename) {
        std::string meshName;
        std::vector<GLfloat> v;
        std::vector<GLfloat> vn;
        etc..
        Meshes[filename].emplace(std::make_pair(meshName, Mesh(v, vn, vt, f)));  // This causes the error
    }
}

我也尝试过使用这个:

Meshes[filename][meshName] = Mesh(v, vn, vt, f);

但它一直给我一个很长的错误:

Error   2   error LNK2001: unresolved external symbol "protected: static class        std::unordered_map<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class std::unordered_map<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class Mesh,struct std::hash<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > >,struct std::equal_to<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > >,class std::allocator<struct std::pair<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const ,class Mesh> > >,struct std::hash<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > >,struct std::equal_to<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > >,class std::allocator<struct std::pair<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const ,class std::unordered_map<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class Mesh,struct std::hash<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > >,struct std::equal_to<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > >,class std::allocator<struct std::pair<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const ,class Mesh> > > > > > Scene::Meshes" (?Meshes@Scene@@1V?$unordered_map@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@V?$unordered_map@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@VMesh@@U?$hash@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@2@U?$equal_to@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@2@V?$allocator@U?$pair@$$CBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@VMesh@@@std@@@2@@2@U?$hash@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@2@U?$equal_to@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@2@V?$allocator@U?$pair@$$CBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@V?$unordered_map@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@VMesh@@U?$hash@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@2@U?$equal_to@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@2@V?$allocator@U?$pair@$$CBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@VMesh@@@std@@@2@@2@@std@@@2@@std@@A)   C:UsersGebruikerDocumentsVisual Studio 2013ProjectsC++ ProjectsEngineEngineScene.obj

我是用错了无序的地图,还是遗漏了什么?

您声明了Meshes,但没有定义它

std::unordered_map<std::string, std::unordered_map<std::string, Mesh>> Scene::Meshes;

到一个(并且只有一个).cpp文件。