如何在QAbstractItemModel中设置QCheckBox

how set QCheckBox in QAbstractItemModel?

本文关键字:设置 QCheckBox QAbstractItemModel      更新时间:2023-10-16

我有一个模型

class TreeModel : public QAbstractItemModel

我用CCD_ 1的实例填充,不包括列==1。在第1列中,我创建了CheckBoxes:

QVariant TreeModel::data(const QModelIndex &index, int role) const {
    if (!index.isValid())
        return QVariant();
    if (role != Qt::DisplayRole) {
        if (role == Qt::CheckStateRole) {
            if (index.column() == 1) {
                if (index.row() == 1) {
                    return Qt::Unchecked;
                } else
                    return Qt::Checked;
            }
        }
        return QVariant();
    }
    if (role == Qt::DisplayRole) {
        if (index.column() != 1) {
            TreeItem *item = static_cast<TreeItem*>(index.internalPointer());
            return item->data(index.column());
        }
    }
    return QVariant();
  }

我可以将这些复选框状态设置为Qt::CheckedQt::Unchecked,但我的问题是:以后单击它们时,我无法更改它们(但是setData是用适当的index.column==1role==Qt::CheckStateRole调用的)。我看到过ItemDelegate的例子——只有这一点似乎有效。这是真的吗?在这种情况下,我必须使用委托吗?

这是我的setData()函数:

bool TreeModel::setData(const QModelIndex & index, const QVariant & value,
        int role) {
    if (role==Qt::CheckStateRole && index.column() == 1) {
        TreeItem *item = static_cast<TreeItem*>(index.internalPointer());
        QTreeWidgetItem *check = static_cast<QTreeWidgetItem*>(index.internalPointer());
        //if (item->data(index.column()) == Qt::Checked)
        if (value == Qt::Checked){
            int i=1;
            //check->setCheckState(1,Qt::Checked); //SIGSEGV
        }else{
            //(item->data(index.column())) = Qt::Unchecked;
            int i=2;
            //check->setCheckState(1,Qt::Unchecked);
        }
        emit dataChanged(index, index);
        return true;
    }
    emit dataChanged(index, index);
    return true;;
}

Qt::ItemFlags TreeModel::flags(const QModelIndex &index) const {
    if (!index.isValid())
        return 0;
    return Qt::ItemIsEnabled | Qt::ItemIsSelectable | Qt::ItemIsUserCheckable |  Qt::ItemIsEditable;
  }

我不理解Qt的概念。您必须在TreeItem0(存储检查状态)中设置数据,然后在data()中填充模型,并为复选框返回这个新值,类似于:

setData()

bool TreeModel::setData(const QModelIndex & index, const QVariant & value, int role) {
    if (role == Qt::CheckStateRole && index.column() == 1) {
        TreeItem *item = static_cast<TreeItem*>(index.internalPointer());
        QTreeWidgetItem *check = static_cast<QTreeWidgetItem*>(index.internalPointer());
        if (value == Qt::Checked) {
            checkedState_ = Qt::Checked;
        }
        else {
            checkedState_ = Qt::Unchecked;
        }
    }
    emit dataChanged(index, index);
    return true;
}

data()

QVariant TreeModel::data(const QModelIndex &index, int role) const {
    if (!index.isValid())
        return QVariant();
    if (role == Qt::CheckStateRole) {
        if (index.column() == 1) {
            return checkedState_;
        }
    }
    else if (role == Qt::DisplayRole) {
        if (index.column() != 1) {
            TreeItem *item = static_cast<TreeItem*>(index.internalPointer());
            return item->data(index.column());
        }
    }
    return QVariant();
}  

我觉得很奇怪,你总是为数据(CheckStateRole)返回相同的结果

 if (role == Qt::CheckStateRole) {
            if (index.column() == 1) {
                if (index.row() == 1) {
                    return Qt::Unchecked;
                } else
                    return Qt::Checked;
            }
        }

未选中(1,1),并选中(与1,1不同)

正在调用setData(),但是当视图查询模型中的值时,您在data()中总是返回相同的值

在没有任何ItemDelegate的情况下,在flags方法中必须返回标志:Qt::ItemIsUserCheckable

有关更多信息,请参阅:http://qt-project.org/doc/qt-4.8/qt.html#ItemFlag-枚举

使用@Trompa和@tinky_winky的示例,我成功地创建了这个工作示例,正如@Trompa建议的那样,我们需要返回一个不同的值,或者存储这个值并在我们的数据()中检索它,以获得该特定索引的实际状态。

QVector<int> status;
int SData::getStatus(int pos)
{
    return status.at(pos);
}
void SData::setStatus(int pos,int value)
{
    status.insert(pos, value);
}
QVariant STableModel::data(const QModelIndex &index, int role) const
{
    if (!index.isValid())
        return QVariant();
    if (role == Qt::DisplayRole)
        return rowList[index.row()][index.column()];
    else if (role == Qt::CheckStateRole && index.column() == 0)
    {
        int status = SData::instance().getStatus(index.row());
        if (status)
            return Qt::Checked;
        else
            return Qt::Unchecked;
    }
    else
        return QVariant();
}
bool STableModel::setData(const QModelIndex &index,
                         const QVariant &value, int role)
{
    if (!index.isValid() /*|| role != Qt::EditRole*/)
        return false;
    if (role == Qt::CheckStateRole)
    {
        if ((Qt::CheckState)value.toInt() == Qt::Checked)
        {
            SData::instance().setStatus(index.row(),1);
            return true;
        }
        else
        {
            SData::instance().setStatus(index.row(), 0);
            return true;
        }
    }