C++/WinAPI GDI+ double buffering

C++/WinAPI GDI+ double buffering

本文关键字:double buffering GDI+ WinAPI C++      更新时间:2023-10-16

大家好,我有双重缓冲的问题。我不知道为什么,但我的文本不是绘图(没有双缓冲,文本就是绘图)。

这是代码:

m_hDC = BeginPaint(m_hWnd, &m_ps);
m_graphics = new Graphics(m_hDC);
memDC = CreateCompatibleDC(m_hDC);
pMemGraphics = new Graphics(memDC);
pMemGraphics->DrawString(L"Hello world!", -1, font, PointF(100, 100), &brush);
BitBlt(m_hDC, 0, 0, 500, 200, memDC, 0, 0, SRCCOPY);
EndPaint(m_hWnd, &m_ps);
delete(pMemGraphics);
delete(m_graphics);

怎么了?

CreateCompatibleDC不会创建可在其上绘制的画布。您必须创建一个位图并将其分配给上下文。

试试这个:

m_hDC = BeginPaint(m_hWnd, &m_ps);
memDC = CreateCompatibleDC(m_hDC);
HBITMAP hBM = CreateCompatibleBitmap(m_hDC, 500, 200);
SelectObject(memDC, hBM);   
// Now you can draw on memDC
// Fill with white color
RECT r;
SetRect(&r, 0, 0, 500, 200);
FillRect(memDC, &r, GetStockObject(WHITE_BRUSH));
// Draw text
::TextOut(memDC, 100, 100, "Hello world!", 12);
// Paint on window
BitBlt(m_hDC, 0, 0, 500, 200, memDC, 0, 0, SRCCOPY);
DeleteObject(hBM);
DeleteDC(memDC);
EndPaint(m_hWnd, &m_ps);

这与GDI+无关。查看评论@http://www.cplusplus.com/forum/windows/35484/