如何使用Qt4在Qgraphicsview中动态(运行时)绘制矩形

How to draw a Rectangle in Qgraphicsview dynamically (runtime), using Qt4

本文关键字:运行时 绘制 动态 Qt4 何使用 Qgraphicsview      更新时间:2023-10-16

使用QT Creator版本2.4.1。

我只是QT平台的初学者,正在尝试动态绘制矩形。该程序使用3个鼠标事件,即

  • mousePress事件
  • mouseMoveEvent
  • 鼠标释放事件

问题是从来没有调用过mouseMoveEvent

这是的代码片段

main.cpp

#include <QtGui/QApplication>
#include "dialog.h"
int main(int argc, char *argv[])
{
    QApplication a(argc, argv);
    Dialog w;
    w.show();
    return a.exec();
}

对话框.cpp

#include "dialog.h"
#include "ui_dialog.h"
#include "mysquare.h"
Dialog::Dialog(QWidget *parent) :
    QDialog(parent),
    ui(new Ui::Dialog)
{
    ui->setupUi(this);
    setMouseTracking(true);
    scene = new QGraphicsScene(this);
    ui->graphicsView->setScene(scene);
    scene->setBackgroundBrush(Qt::black);
    square = new mySquare;
    scene->addItem(square);
    square->mPix = QPixmap(200,200);
    square->mPix.fill(Qt::white);
    scene->addPixmap(square->mPix);
}
Dialog::~Dialog()
{
    delete ui;
}
void Dialog::on_pushButton_clicked()
{
    square->selectedTool = 1;
}

对话框.h

#ifndef DIALOG_H
#define DIALOG_H
#include <QDialog>
#include <QtCore>
#include <QtGui>
#include "mysquare.h"
namespace Ui {
class Dialog;
}
class Dialog : public QDialog
{
    Q_OBJECT
public:
    explicit Dialog(QWidget *parent = 0);
    ~Dialog();
private slots:
    void on_pushButton_clicked();
private:
    Ui::Dialog *ui;
    QGraphicsScene *scene;
    mySquare *square;
};
#endif // DIALOG_H

mysquare.cpp

#include "mysquare.h"
using namespace std;

mySquare::mySquare()
{
    pressed  = false;
    selectedTool = 1;
    mPix = QPixmap(200,200);
    mPix.fill(Qt::white);
}
void mySquare::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
{
    painter->begin(this);
    if(pressed)
    {
        painter->drawPixmap(0,0,mPix);
        painter->drawRect(mRect);
        drawStarted = true;
    }
    else if (drawStarted)
    {
        QPainter tempPainter(&mPix);
        tempPainter.drawRect(mRect);
        painter->drawPixmap(0,0,mPix);
    }
    painter->end();
}
void mySquare::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
    pressed = true;
    y = event->pos();
    cout<<"Pos X : "<<y.x() <<endl;
    cout<<"Pos Y : "<<y.y() <<endl;
    if(selectedTool == 1)
    {
        mRect.setTopLeft(event->pos());
        mRect.setBottomRight(event->pos());
        cout << "Value of x_start axis " << X_1 <<endl;
        cout << "Value of y_start axis " << Y_1 <<endl;
    }
    else if (selectedTool == 2)
    {
    }
    update();
}
void mySquare::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
    cout<<"Inside mouseMoveEvent n";
    if(event->type() == QEvent::MouseMove)
    {
        if(selectedTool == 1){
            mRect.setBottomRight(event->pos());
        }
        else if (selectedTool == 2){
            //mLine.setP2(event->pos());
        }
    }
    update();
}
void mySquare::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
    pressed = false;
    update();
    cout<<"Inside mouseReleaseEvent n";
}

mysquare.h

#ifndef MYSQUARE_H
#define MYSQUARE_H
#include <QPainter>
#include <QGraphicsItem>
#include <QDebug>
#include <QPainter>
#include <iostream>
#include <QPixmap>
#include <QPaintEvent>
#include <QGraphicsSceneMouseEvent>
class mySquare: public QGraphicsItem
{
public:
    mySquare();
    int selectedTool;
    QPixmap mPix;
    QRectF boundingRect() const;
    void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
    bool pressed;
    bool drawStarted;
protected:
    void mousePressEvent(QGraphicsSceneMouseEvent *event);
    void mouseMoveEvent(QGraphicsSceneMouseEvent *event);
    void mouseReleaseEvent(QGraphicsSceneMouseEvent *event);
private:
    QRectF mRect;
    QPointF y;

private slots:
};
#endif // MYSQUARE_H

请引导我,谢谢

尝试将属性mouseTracking设置为true。你可以在这里阅读

此外,您的代码中也存在一些问题。例如,使用square = new mySquare;创建mySquare对象。但我看不到您调用delete square的代码。