CMake ExternalProject_Add() and FindPackage()

CMake ExternalProject_Add() and FindPackage()

本文关键字:FindPackage and Add ExternalProject CMake      更新时间:2023-10-16

是否有合适的方法来查找使用ExternalProject_Add()构建的库(通过FindPackage())?

问题是CMake在CMake时找不到库,因为外部库是在编译时生成的。我知道在超级构建中构建库和项目时,可以将这两个CMake函数结合起来,但我想在普通的CMake项目中使用它。

事实上,我想用ExternalProject_Add构建VTK6,并在我的CMake项目中找到FindPackage

有一种方法可以做到这一点。但这有点粗鲁。您基本上添加了一个自定义目标,在构建过程中重新运行cmake。

你必须在一个小的测试项目中尝试这个,以决定它是否适合你

find_package(Beaengine)

############################################
#
#    BeaEngine
#
include(ExternalProject)
externalproject_add(BeaEngine
    SOURCE_DIR            ${PROJECT_SOURCE_DIR}/beaengine   
    SVN_REPOSITORY        http://beaengine.googlecode.com/svn/trunk/
    CMAKE_ARGS            -DoptHAS_OPTIMIZED=TRUE -DoptHAS_SYMBOLS=FALSE -DoptBUILD_64BIT=FALSE -DoptBUILD_DLL=FALSE -DoptBUILD_LITE=FALSE
    INSTALL_COMMAND       ""
 )

if(NOT ${Beaengine_FOUND})
    #rerun cmake in initial build
    #will update cmakecache/project files on first build
    #so you may have to reload project after first build
    add_custom_target(Rescan ${CMAKE_COMMAND} ${CMAKE_SOURCE_DIR} DEPENDS BeaEngine)
else()
    #Rescan becomes a dummy target after first build
    #this prevents cmake from rebuilding cache/projects on subsequent builds
    add_custom_target(Rescan)
endif()


add_executable(testapp testapp.cpp )
add_dependencies(testapp Rescan)
if(${Beaengine_FOUND})
    target_link_libraries(testapp ${Beaengine_LIBRARY})
endif()

这似乎适用于mingw makefiles/eclipse makefile项目。vs将在第一次构建后请求重新加载所有项目。

您可以使用下面的build_external_project函数强制构建。

它的工作方式是在构建树中生成一个简单的助手项目,然后在助手上调用cmake配置和cmake构建。

为实际的ExternalProject_add命令随意自定义。

请注意,尾随参数用于传递CMAKE_ARGS。Furthur增强功能留给读者练习:-)

# This function is used to force a build on a dependant project at cmake configuration phase.
# 
function (build_external_project target prefix url) #FOLLOWING ARGUMENTS are the CMAKE_ARGS of ExternalProject_Add
    set(trigger_build_dir ${CMAKE_BINARY_DIR}/force_${target})
    #mktemp dir in build tree
    file(MAKE_DIRECTORY ${trigger_build_dir} ${trigger_build_dir}/build)
    #generate false dependency project
    set(CMAKE_LIST_CONTENT "
        cmake_minimum_required(VERSION 2.8)
        include(ExternalProject)
        ExternalProject_add(${target}
            PREFIX ${prefix}/${target}
            URL ${url}
            CMAKE_ARGS ${ARGN}
            INSTALL_COMMAND ""
            )
        add_custom_target(trigger_${target})
        add_dependencies(trigger_${target} ${target})
    ")
    file(WRITE ${trigger_build_dir}/CMakeLists.txt "${CMAKE_LIST_CONTENT}")
    execute_process(COMMAND ${CMAKE_COMMAND} ..
        WORKING_DIRECTORY ${trigger_build_dir}/build
        )
    execute_process(COMMAND ${CMAKE_COMMAND} --build .
        WORKING_DIRECTORY ${trigger_build_dir}/build
        )
endfunction()

时间已经过去,CMake实现了一个本机版本,允许引用ExternalProject_Add中的目标。

此功能在FetchContent模块中实现。它允许下载并立即使用在配置时定义的目标。

正如我之前的回答所暗示的,它使用了一个scratch构建目录,但在一个更集成的API中。