CLOCK_THREAD_CPUTIME_ID On MacOSX

CLOCK_THREAD_CPUTIME_ID On MacOSX

本文关键字:On MacOSX ID CPUTIME THREAD CLOCK      更新时间:2023-10-16

我有一个从Linux移植到MacOSX的函数,它利用clock_THREAD_CUTIME_ID的clock_gettime来测量在进程上花费的时间。我在互联网上发现了这段代码,它相当于CLOCK_REALTIME:

#ifdef __MACH__ // OS X does not have clock_gettime, use clock_get_time
    clock_serv_t cclock;
    mach_timespec_t ts;
    host_get_clock_service(mach_host_self(), CALENDAR_CLOCK, &cclock);
    clock_get_time(cclock, &ts);
    mach_port_deallocate(mach_task_self(), cclock);
#else
    timespec ts;
    clock_gettime(CLOCK_REALTIME, ts);
#endif

但我似乎想不出一个简单的方法来获得clock_gettime(clock_THREAD_CUTIME_ID,ts);有人知道解决这个问题的好办法吗?

最近我一直在将一些pcsx2项目移植到Darwin/OSX,我也需要类似于CLOCK_THREAD_CPUTIME_ID的东西。这就是我想到的:

#include <stdint.h>
#include <mach/mach_init.h>
#include <mach/thread_act.h>
#include <mach/mach_port.h>
typedef uint64_t u64;
// gets the CPU time used by the current thread (both system and user), in
// microseconds, returns 0 on failure
static u64 getthreadtime(thread_port_t thread) {
    mach_msg_type_number_t count = THREAD_BASIC_INFO_COUNT;
    thread_basic_info_data_t info;
    int kr = thread_info(thread, THREAD_BASIC_INFO, (thread_info_t) &info, &count);
    if (kr != KERN_SUCCESS) {
        return 0;
    }
    // add system and user time
    return (u64) info.user_time.seconds * (u64) 1e6 +
        (u64) info.user_time.microseconds +
        (u64) info.system_time.seconds * (u64) 1e6 +
        (u64) info.system_time.microseconds;
}
// Returns the CPU time the calling thread has used (system + user) in
// units of 100 nanoseconds. The weird units are to mirror the Windows
// counterpart in WinThreads.cpp, which uses the GetThreadTimes() API.  On
// OSX/Darwin, this is only accurate up until 1ms (and possibly less), so
// not very good.
u64 Threading::GetThreadCpuTime() {
    thread_port_t thread = mach_thread_self();
    u64 us = getthreadtime(thread);
    mach_port_deallocate(mach_task_self(), thread);
    return us * 10ULL;
}