用于Linux的SDL跨平台消息框

SDL cross platform message box for Linux

本文关键字:消息 跨平台 SDL Linux 用于      更新时间:2023-10-16

我正在开发一个跨平台游戏引擎,它运行得很好(我使用的是SDL)。然而,我想要一种简单的方式来向用户显示消息框,而不必依赖SDL或OpenGL(渲染到屏幕上),例如,如果窗口已损坏或尚未创建,因此我无法将消息渲染到屏幕,该怎么办?

我已经实现了一个消息框函数,每个平台有多个实现:Windows实现使用MessageBox,Mac OS X实现使用Cocoa的NSAlert,我不知道linux实现可以使用什么。我想到X11是因为SDL在linux上使用X11进行窗口化。

我尝试过其他答案,但它们要么太模糊,要么要求我用X11或其他东西重新装配整个游戏引擎。我正在努力寻找一个独立于应用程序的解决方案(比如可以在控制台应用程序中使用的windows MessageBox函数)。

注意:Mac和Windows实现的所有代码都很好——这只是我需要帮助的Linux实现。

哦,当我在Mac OS X上编译时,我利用了Objective-C++,这样我就可以将Cocoa(Objective-C)与我的C++msgbox()函数混合使用。

这是我迄今为止为Windows&Mac实现:

消息框.h

#ifndef MSGBOX_H
#define MSGBOX_H
//Cross-platform message box method.
#include "platform.h"
#include "string.h"
//This is my own cross platform enum for message boxes.
//This enumeration 'overlaps' with some declarations in windows.h but that is fine.
enum    //Message box values.
{
    MB_OK,  //For OK message box and return value.
    MB_OKCANCEL,
    MB_YESNO,
    MB_RETRYCANCEL,
    MB_YESNOCANCEL,
    MB_ABORTRETRYIGNORE,
    MB_CANCELTRYCONTINUE,
    MB_CANCEL,
    MB_YES,
    MB_NO,
    MB_RETRY,
    MB_IGNORE,
    MB_TRYAGAIN,
    MB_CONTINUE,
    MB_ABORT,
};
//The message box function (multiple implementations for each platform).
int msgbox(string msg, string title, int buttons);
#endif // MSGBOX_H

msgbox.cpp

#include "msgbox.h"
#if CURRENT_PLATFORM == PLATFORM_WINDOWS    //We can use the windows API for our messagebox.
#include <windows.h>    //For the message box function.
#define IDTRYAGAIN 10   //Some fixes to help this application compile.
#define IDCONTINUE 11
int msgbox(string msg, string title, int buttons)
{
    //Display the mesagebox.
    int retval = MessageBox(NULL, msg.c_str(), title.c_str(), buttons | MB_ICONEXCLAMATION | MB_SYSTEMMODAL);
    //Map the windows return value to ours.
    switch(retval)
    {
    case IDOK:      return MB_OK;
    case IDCANCEL:  return MB_CANCEL;
    case IDYES:     return MB_YES;
    case IDNO:      return MB_NO;
    case IDRETRY:   return MB_RETRY;
    case IDIGNORE:  return MB_IGNORE;
    case IDTRYAGAIN:return MB_TRYAGAIN;
    case IDCONTINUE:return MB_CONTINUE;
    }
}
#elif CURRENT_PLATFORM == PLATFORM_MACOSX   //Use Cocoa to display the message box.
int msgbox(string msg, string title, int buttons)
{
    NSString* defbutton = nil;
    NSString* altbutton = nil;
    NSString* otherbutton = nil;
    switch(buttons)
    {
    default:
    case MB_OK:
        defbutton = @"Ok";
        break;
    case MB_OKCANCEL:
        defbutton = @"Ok";
        altbutton = @"Cancel";
        break;
    case MB_RETRYCANCEL:
        defbutton = @"Retry";
        altbutton = @"Cancel";
        break;
    case MB_YESNO:
        defbutton = @"Yes";
        altbutton = @"No";
        break;
    case MB_YESNOCANCEL:
        defbutton = @"Yes";
        altbutton = @"No";
        otherbutton = @"Cancel";
        break;
    case MB_ABORTRETRYIGNORE:
        defbutton = @"Abort";
        altbutton = @"Retry";
        otherbutton = @"Ignore";
        break;
    case MB_CANCELTRYCONTINUE:
        defbutton = @"Cancel";
        altbutton = @"Try Again";
        otherbutton = @"Continue";
        break;
    }
    NSAlert* alert = [NSAlert alertWithMessageText:[NSString     stringWithCString:title.c_str() encoding:[NSString defaultCStringEncoding]]
                                 defaultButton:defbutton
                               alternateButton:altbutton
                                   otherButton:otherbutton
                     informativeTextWithFormat:@"%s", msg.c_str()];
    //brings this 'application' to the front.
    [[NSRunningApplication currentApplication]     activateWithOptions:NSApplicationActivateIgnoringOtherApps];
    NSInteger retval = [alert runModal];
    //Convert the NSAlert return values into my MB_* return values.
    if(retval == NSAlertDefaultReturn)
    {
        switch(buttons)
        {
        case MB_OK:
        case MB_OKCANCEL:
            return MB_OK;
        case MB_YESNO:
        case MB_YESNOCANCEL:
            return MB_YES;
        case MB_ABORTRETRYIGNORE:
            return MB_ABORT;
        case MB_CANCELTRYCONTINUE:
            return MB_CANCEL;
        case MB_RETRYCANCEL:
            return MB_RETRY;
        }
    } else if(retval == NSAlertAlternateReturn)
    {
        switch(buttons)
        {
        case MB_OKCANCEL:
        case MB_RETRYCANCEL:
            return MB_CANCEL;
        case MB_YESNO:
        case MB_YESNOCANCEL:
            return MB_NO;
        case MB_ABORTRETRYIGNORE:
            return MB_RETRY;
        case MB_CANCELTRYCONTINUE:
            return MB_TRYAGAIN;
        }
    } else if(retval == NSAlertOtherReturn)
    {
        switch(buttons)
        {
        case MB_YESNOCANCEL:
            return MB_CANCEL;
        case MB_ABORTRETRYIGNORE:
            return MB_IGNORE;
        case MB_CANCELTRYCONTINUE:
            return MB_CONTINUE;
        }
    }
    return NULL;
}
#else
int msgbox(string msg, string title, int buttons)
{
    //WHAT DO I DO??????
    return 0;
}
//#error No implementation of message boxes on current platform!
#endif // CURRENT_PLATFORM

编辑:我不喜欢使用Qt有几个原因:它太重了,在我的主电脑上不起作用;它没有给我足够的控制权。无论如何,我正试图在不依赖其他库的情况下从头开始制作这个游戏引擎,作为一个业余项目(我最终将用自己的代码取代SDL)。

我创建了一个简单的包装器函数,该函数使用SDL 2.0中的SDL_ShowMessageBox,它取代了我提交的以前的代码,并且可以在Linux、Mac&Windows。

SDL 2.0可在(http://www.libsdl.org/tmp/download-2.0.php)。

您必须在Linux上自己构建SDL 2-只需下载所提供页面中的源代码,然后提取存档并按照install.txt中的安装说明进行操作(在构建SDL 2中,库被放在/usr/local/lib文件夹中-您可能需要移动它们或告诉链接器它们在哪里(include文件在include目录中)。

这是代码:

示例(使用我的函数):

int i = showMessageBox(mySDLWindow, "Message", "Title", 3, MB_BUTTONS("BUTTON 1", "BUTTON 2", "BUTTON 3"), 0);
 printf("Button %i was pressed", i + 1);

messagebox.h:

//Cross-platform message box method.
#include <string>
#include <SDL/SDL.h> //SDL 2.0 header file
//Helper macro
#define MB_BUTTONS(...) ((char*[]) {__VA_ARGS__})
//Flexible message box function.
//Returns the index of button pressed on success or a negative value on a failure.
//The parent argument can be set to NULL if not available.
int showMessageBox(SDL_Window *parent, std::string msg, std::string title,
                     int count, char* buttons[], int defbutton = 0);

messagebox.cpp:

//Complex function
int showMessageBox(SDL_Window *parent, string msg, string title,
                     int count, char* buttons[], int defbutton)
{
    //Variables.
    int resultButton = 0;
    SDL_MessageBoxData mbdata;
    //Set the message box information.
    mbdata.flags = SDL_MESSAGEBOX_INFORMATION;
    mbdata.message = msg.c_str();
    mbdata.title = title.c_str();
    mbdata.colorScheme = NULL;
    mbdata.window = parent;
    mbdata.numbuttons = count;
    //Allocate buttons.
    SDL_MessageBoxButtonData *butarray = new SDL_MessageBoxButtonData[mbdata.numbuttons];
    //Set the button values.
    for(unsigned char i = 0; i < mbdata.numbuttons; i++)
    {
        //Is this button the default button?
        if(i == defbutton)
        {
            butarray[i].flags = SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT;
        } else
        {
            butarray[i].flags = 0;
        }
        //Set button text.
        if(buttons[i] != NULL)
        {
            butarray[i].text = buttons[i];
        }
        //Set button ID.
        butarray[i].buttonid = i;
    }
    //Set the message box data's button array.
    mbdata.buttons = butarray;
    //Display the message box.
    int retval = SDL_ShowMessageBox(&mbdata, &resultButton);
    //Deallocate the buttons array to prevent memory leaks.
    delete[] butarray;        
    //Return the result (-1 on failure or if the dialog was closed).
    return retval < 0 ? -1 : resultButton;
}

我使用gdialog/kdialog并在命令行上传递消息。这是代码:

#include <cstdlib>
#include <string>
const char * getDialogCommand() {
  if (::system(NULL)) {
    if (::system("which gdialog") == 0)
      return "gdialog";
    else if (::system("which kdialog") == 0)
      return "kdialog";
  }
  return NULL;
}
void showWarning(const std::string & warning) {
  const char * dialogCommand = getDialogCommand();
  if (dialogCommand) {
    std::string command = dialogCommand;
    command += " --title "Message Box Title" --msgbox "" + warning + """;
    int result = ::system(command.c_str());
    if (result == 0)
      return; // success
  }
  // fail-safe method here, using stdio perhaps, depends on your application
}

这不是世界上最健壮的代码,但至少在我们的游戏中,我从未见过它失败。在代码方面,它是无依赖的,但您必须确保在字符串中不使用会破坏命令行的字符,即转义符,如<,>&,!\,以及所有非ASCII。

还请注意,SDL 2.0具有SDL_ShowMessageBox。