无法通过错误LNK2001:未解析的外部符号,即使我似乎已经包含了所需的内容
Can't get passed error LNK2001: unresolved external symbol, even if I seem to have included what is needed
我正试图用c++和SMFL 2.0创建一个游戏,我无法通过这个错误,它让我发疯。我一直在网上阅读,似乎这可能是因为忘记了包括,但我仍然看不出我错在哪里。我已经在项目属性部分的c++ -> general -> additional include目录和linker -> general -> additional library目录下包含了SMFL 2.0库。
我完全空白,这是我得到的错误信息:
1>------ Build started: Project: Pang, Configuration: Debug Win32 ------
1> Game.cpp
1> Generating Code...
1> Skipping... (no relevant changes detected)
1> Pang.cpp
1>Game.obj : warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/INCREMENTAL:NO' specification
1>Game.obj : error LNK2001: unresolved external symbol "private: static class PlayerPaddle Game::_player1" (?_player1@Game@@0VPlayerPaddle@@A)
1>C:UsersAlexanderDesktopC++ProjectsPangDebugPang.exe : fatal error LNK1120: 1 unresolved externals
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Microsoft Visual c++没有显示任何语法语法错误与红色下划线,当我环顾四周的代码,所以它看起来像语法是好的。以下是相关的代码行:
我的大部分一般内容都在这里:
stdafx.h
#pragma once
#include "targetver.h"
#include <stdio.h>
#include <tchar.h>
#include <windows.h>
#include <SFML/System.hpp>
#include <SFML/Graphics.hpp>
#include <SFML/Window.hpp>
#include <SFML/Audio.hpp>
#include <map>
#include <iostream>
#include <cassert>
#include <list>
VisibleGameObject.h
#pragma once
class VisibleGameObject {
public:
VisibleGameObject();
virtual ~VisibleGameObject();
virtual void Load(std::string filename);
virtual void Draw(sf::RenderWindow &window);
virtual void SetPosition(float x, float y);
private:
sf::Sprite _sprite;
sf::Texture _image;
std::string _filename;
bool _isLoaded;
};
VisibleGameObject.cpp
#include "stdafx.h"
#include "VisibleGameObject.h"
VisibleGameObject::VisibleGameObject() {
_isLoaded = false;
}
VisibleGameObject::~VisibleGameObject() {
}
void VisibleGameObject::Load(std::string filename) {
if (_image.loadFromFile(filename) == false) {
_filename = "";
_isLoaded = false;
}
else {
_filename = filename;
_sprite.setTexture(_image);
}
}
void VisibleGameObject::Draw(sf::RenderWindow &renderWindow) {
if (_isLoaded) {
renderWindow.draw(_sprite);
}
}
void VisibleGameObject::SetPosition(float x, float y) {
if (_isLoaded) {
_sprite.setPosition(x,y);
}
}
这个类帮助我使用SMFL库在渲染窗口上绘制图像。
PlayerPaddle.h
#pragma once
#include "VisibleGameObject.h"
class PlayerPaddle : public VisibleGameObject {
public:
PlayerPaddle();
~PlayerPaddle();
};
PlayerPaddle.cpp
#include "stdafx.h"
#include "VisibleGameObject.h"
#include "PlayerPaddle.h"
PlayerPaddle::PlayerPaddle() {
}
PlayerPaddle::~PlayerPaddle() {
}
Game.h
#pragma once
#include "PlayerPaddle.h"
class Game {
public:
static void Start();
private:
static bool IsExiting();
static void GameLoop();
static void ShowSplashScreen();
static void ShowMenu();
enum GameState { Uninitialized, ShowingSplash, Paused, ShowingMenu, Playing, Exiting };
static GameState _gameState;
static sf::RenderWindow _mainWindow;
static PlayerPaddle _player1;
};
Game.cpp
#include "stdafx.h"
#include "Game.h"
#include "SplashScreen.h"
#include "MainMenu.h"
void Game::Start(void) {
if(_gameState != Uninitialized) {
return;
}
_mainWindow.create(sf::VideoMode(1024,768,32),"Pang!");
//_player1.Load("images/paddle.png");
//_player1.SetPosition((1024/2)-45, 700);
_gameState = Game::ShowingSplash;
while(!IsExiting()) {
GameLoop();
}
_mainWindow.close();
}
bool Game::IsExiting() {
if(_gameState == Game::Exiting) {
return true;
}
else {
return false;
}
}
void Game::GameLoop() {
switch(_gameState) {
case Game::ShowingMenu: {
ShowMenu();
break;
}
case Game::ShowingSplash: {
ShowSplashScreen();
break;
}
case Game::Playing: {
sf::Event currentEvent;
while (_mainWindow.pollEvent(currentEvent)) {
_mainWindow.clear(sf::Color(0,0,0));
//_player1.Draw(_mainWindow);
_mainWindow.display();
if (currentEvent.type == sf::Event::Closed) {
_gameState = Game::Exiting;
}
if (currentEvent.type == sf::Event::KeyPressed) {
return;
if(currentEvent.key.code == sf::Keyboard::Escape) {
ShowMenu();
}
}
}
break;
}
}
}
void Game::ShowSplashScreen() {
SplashScreen splashScreen;
splashScreen.Show(_mainWindow);
_gameState = Game::ShowingMenu;
}
void Game::ShowMenu() {
MainMenu mainMenu;
MainMenu::MenuResult result = mainMenu.Show(_mainWindow);
switch(result) {
case MainMenu::Exit: {
_gameState = Game::Exiting;
break;
}
case MainMenu::Play: {
_gameState = Game::Playing;
break;
}
}
}
Game::GameState Game::_gameState = Uninitialized;
sf::RenderWindow Game::_mainWindow;
这段代码只有在Game.cpp中以_player1开头的3行代码被注释掉时才能编译和运行。当没有注释掉时,我得到这个LNK2001错误,我只是不能通过这个,这是相当令人沮丧的。
如果有人能告诉我这里有什么问题就好了。
敬上亚历山大
你的Game .cpp缺少Game::_player1:
PlayerPaddle Game::_player1;
正确定义了静态成员变量_gameState
和_mainWindow
,但没有定义_player1
。
1)尝试公开继承PlayerPaddle类到Game类。它的工作原理。示例
class Game:public PlayerPaddle
2)或者你可以使用合成。在游戏中使用指针或静态指针指向PlayerPaddle。使用
静态 PlayerPaddle * _player1;
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