在代码中编译 SDL 时"winapifamily.h: No such file or directory":块

"winapifamily.h: No such file or directory" when compiling SDL in Code::Blocks

本文关键字:No such or directory file winapifamily 代码 编译 SDL      更新时间:2023-10-16

我跟随LazyFoo的SDL2.0教程,使用Code::Blocks 13.12。我在VS2010中链接和运行SDL2没有问题,但改变了IDE并遇到了这个错误:

winapiffamily .h:没有这样的文件或目录

我认为每件事都是正确的。我已经将程序指向我的SDL2包括和lib目录。

Buildlog:(错误发生在文件:..includeSDL2SDL_platform.h)

=== Build: Debug in SDL2_Setup (compiler: GNU GCC compiler) ===

winapiffamily .h: No such file or directory

= = =构建失败:1错误(s), 0警告(s)(0分钟(s), 0秒(s)) = = =

这是我第一次在这里提问。我做了谷歌的答案和搜索现有的问题/答案在这里,但无法解决的问题。这是我的代码。

我的代码:

// Using SDL and standard IO
#include <SDL.h>
#include <stdio.h>
// Screen dimension constants
const int SCREEN_WIDTH = 640;
const int SCREEN_HEIGHT = 480;
int main( int argc, char* args[] )
{
    // The window we'll be rendering to
    SDL_Window* window = NULL;
    // The surface contained by the window
    SDL_Surface* screenSurface = NULL;
    // Initialize SDL
    if( SDL_Init( SDL_INIT_VIDEO) < 0 )
    {
        printf( "SDL could not initialize! SDL_GetError: %sn", SDL_GetError() );
    }
    else
    {
        // Create window
        window = SDL_CreateWindow( "SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN );
        if( window == NULL )
        {
            printf( "Window could not be created! SDL_GetError: %sn", SDL_GetError() );
        }
        else
        {
            // Get window surface
            screenSurface = SDL_GetWindowSurface( window );
            // Fill the surface white
            SDL_FillRect( screenSurface, NULL, SDL_MapRGB( screenSurface->format, 0xFF, 0xFF, 0xFF));
            // Update the surface
            SDL_UpdateWindowSurface( window );
            // Wait two seconds
            SDL_Delay( 2000 );
        }
    }
    // Destroy window
    SDL_DestroyWindow( window );
    // Quit SDL subsystems
    SDL_Quit();
    return 0;
}

UPDATE: SDL 2.0.4现已发布,包括对此错误的修复,并可在http://libsdl.org/download-2.0.php

下载。

这是SDL 2.0.3中的一个错误。已经为SDL的下一个版本提交了一个修复。同时,这里有一个指向SDL_platform.h:

的固定副本的链接https://hg.libsdl.org/SDL/raw-file/e217ed463f25/include/SDL_platform.h

如果你把文件放入SDL 2.0.3的includeSDL2目录,覆盖原来的,你的应用程序应该可以正常编译。

快速修复。注释掉SDL_platform.h中的第121至132行错误发生时,文件被加载到C::B。省省吧,继续建造吧!

我遇到过这个问题。转到

C:Program Files (x86)Windows Kits8.0Includeshared

找到winapifamily.h,然后复制到你的

..MingwInclude folder

编辑:我想我有windows工具包文件,因为visual studio 2012或更高版本,对不起。我很高兴你能解决你的问题。

是的,问题在标题中(sdl_platform .h version SDL 2.0.3中的第117至134行):

#if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__)
/* Try to find out if we're compiling for WinRT or non-WinRT */
/* If _USING_V110_SDK71_ is defined it means we are using the v110_xp or v120_xp toolset. */
#if defined(__MINGW32__) || (defined(_MSC_VER) && (_MSC_VER >= 1700) && !_USING_V110_SDK71_)    /* _MSC_VER==1700 for MSVC 2012 */
#include <winapifamily.h>
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
#undef __WINDOWS__
#define __WINDOWS__   1
/* See if we're compiling for WinRT: */
#elif WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
#undef __WINRT__
#define __WINRT__ 1
#endif
#else
#undef __WINDOWS__
#define __WINDOWS__   1
#endif /* _MSC_VER < 1700 */
#endif /* defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) */