接受一个浮点数和一个数学运算符

C++ TCP Client - accept a floating point number and a mathematical operator

本文关键字:一个 运算符 浮点数      更新时间:2023-10-16

这就是我需要帮助完成的:提示用户并接受浮点数,提示用户并接受数学运算符(+,- *,/),提示用户并接受另一个浮点数。这是我的客户端代码。我有一个服务器代码,我需要这个程序发送的数据进行处理,然后显示结果。我可以张贴我的服务器代码,如果需要的话。请帮助!

#include <iostream>
using namespace std;
#include <stdio.h>
#include <string.h>
#include <winsock.h>
// Function prototype
void StreamClient(char *szServer, short nPort);
// Helper macro for displaying errors
#define PRINTERROR(s)   
        fprintf(stderr,"n%s: %dn", s, WSAGetLastError())
////////////////////////////////////////////////////////////
void main(int argc, char **argv)
{
    WORD wVersionRequested = MAKEWORD(1,1);
    WSADATA wsaData;
    int nRet;
    short nPort;
    //
    // Check for the host and port arguments
    //
    if (argc != 3)
    {
        fprintf(stderr,"nSyntax: TCPTimeClient ServerName PortNumbern");
        return;
    }
    nPort = atoi(argv[2]);
    //
    // Initialize WinSock and check the version
    //
    nRet = WSAStartup(wVersionRequested, &wsaData);
    if (wsaData.wVersion != wVersionRequested)
    {   
        fprintf(stderr,"n Wrong versionn");
        return;
    }
    //
    // Go do all the stuff a datagram client does
    //
    StreamClient(argv[1], nPort);
    //
    // Release WinSock resources
    //
    WSACleanup();
}
////////////////////////////////////////////////////////////
void StreamClient(char *szServer, short nPort)
{
    int nRet;                       // return code
    char szBuf[256];                // client buffer area 
    char szSvr[256];                // server name
    LPHOSTENT lpHostEntry;          // host data structure
    SOCKET  theSocket;              // client socket
    SOCKADDR_IN saClient;           // socket address structure
    //
    // Get local machine name
    //
    nRet = gethostname(szSvr, sizeof(szSvr));
    //
    // Check for errors
    //
    if (nRet == SOCKET_ERROR)
    {
        PRINTERROR("gethostname()");
        return;
    }
    // 
    // Display an informational message
    //
    printf("Datagram Client [%s] sending to server [%s] on port %d...n",
                                szSvr, szServer, nPort);
    //
    // Find the server
    //
    lpHostEntry = gethostbyname(szServer);
    if (lpHostEntry == NULL)
    {
        PRINTERROR("gethostbyname()");
        return;
    }
    //
    // Create a TCP/IP datagram socket
    //
    theSocket = socket(AF_INET,         // Address family
                       SOCK_STREAM,     // Socket type
                       0);              // Protocol
    //
    // Check for errors
    //
    if (theSocket == INVALID_SOCKET)
    {
        PRINTERROR("socket()");
        return;
    }
    //
    // Fill in the address structure of the server
    //
    saClient.sin_family = AF_INET;
    saClient.sin_addr = *((LPIN_ADDR)*lpHostEntry->h_addr_list);
                                        // ^ Client's address
    saClient.sin_port = htons(nPort);   // Port number from command line
    //
    // Connect to the server
    //
    nRet = connect(theSocket, 
            (struct sockaddr *)&saClient, 
            sizeof(saClient));
    //
    // Check for errors
    //
    if(nRet == SOCKET_ERROR)
    {
      PRINTERROR("Connect()");
      return;
    }
    //
    // Prepare some data to send to the server
    //
    sprintf(szBuf, "From the Client [%s]", szSvr);
    //
    // Send data to the server
    //
    nRet = send(theSocket,                  // Socket
                  szBuf,                    // Data buffer
                  (int)strlen(szBuf),       // Length of data
                  0);                       // Flags
    //
    // Check for errors
    //
    if (nRet == SOCKET_ERROR)
    {
        PRINTERROR("send()");
        closesocket(theSocket);
        return;
    }
    //
    // Zero out the incoming data buffer
    //
    memset(szBuf, 0, sizeof(szBuf));
    //
    // Wait for the reply
    //
    nRet = recv(theSocket,                  // Socket
                szBuf,                      // Receive buffer
                sizeof(szBuf),              // Length of receive buffer
                0);                         // Flags
    //
    // Check for errors
    //
    if (nRet == SOCKET_ERROR)
    {
        PRINTERROR("recv()");
        closesocket(theSocket);
        return;
    }
    //
    // Display the data that was received
    //
    printf("n%s", szBuf);
    //
    // Close the socket
    //
    closesocket(theSocket);
    return;
}

您的网络代码看起来不错,尽管我不是这方面的专家。提示用户输入非常简单。既然你在你的问题中使用了c风格的I/O,我也将使用c风格的I/O,即使你的问题被标记为C++

将输出写入控制台,使用printf:

printf("nPlease enter a floating point number: ");

(n将输出换行符)

要从控制台读取输出,使用scanf:

float number1;
scanf("%f", &number1);

这里的字符串"%f"表示我们正在读取一个浮点数。第二个参数是指向浮点数的指针,我们希望将答案存储在浮点数中。有关scanf的更多信息,请参见cplusplus-reference。

您可以以类似的方式提示其他输入。完整代码:

printf("nPlease enter a floating point number: ");
float number1;
scanf("%f", &number1);
printf("nPlease enter a mathematical operator (+,-,*,/): ");
char mathOperator;
scanf("%c", &mathOperator);
if( mathOperator != '+' && mathOperator!= '-' && mathOperator!= '*' && mathOperator!= '/' )
{
    //your error handling here
}
printf("nPlease enter a floating point number: ");
float number2;
scanf("%f", &number2);
printf("nCalculating %f %c %f...", &number1, &mathOperator, &number2);
//now send data to server

printf的最新示例中,您还可以看到,您可以以与读取值类似的方式将值写入输出,并且可以在单个命令中拥有多个值。有关printf的更多信息,请参阅cplusplus-reference。