windows窗体c++/cli程序中已经定义的标识符出现未定义的标识符错误

Getting undefined identifier error for already defined identifier in windows forms c++/cli program

本文关键字:标识符 定义 错误 未定义 c++ 窗体 cli 程序 windows      更新时间:2023-10-16

我不太确定为什么创建的edge_array在按钮单击处理程序中使用时被显示为未定义的标识符,我是cli/c++的新手,愚蠢的错误将是一个可能的原因,进一步说明我使用VS2010,我也使用boost非托管代码在cli管理的东西的混合,任何帮助将不胜感激

namespace Prototype {
    //using namespace boost;
    using namespace boost::graph;
    using namespace boost::numeric::ublas;
    using namespace System;
    using namespace System::ComponentModel;
    using namespace System::Collections;
    using namespace System::Windows::Forms;
    using namespace System::Data;
    using namespace System::Drawing;
    using namespace System::Runtime::InteropServices;
    using namespace msclr::interop;
    /// <summary>
    /// Summary for Form1
    /// </summary>
    //graph properties types
    typedef boost::property<boost::edge_weight_t, double> EdgeWeightProperty;
    typedef boost::property<boost::vertex_name_t, std::string, boost::property<boost::vertex_potential_t, int, boost::property<boost::vertex_update_t, double> > > StationProperties;
    //graph type
    typedef boost::adjacency_list<boost::vecS, boost::vecS, boost::directedS, StationProperties, EdgeWeightProperty> Graph;
    //instantiation
    Graph g;
    // Property accessors
    boost::property_map<Graph, boost::vertex_name_t>::type station_name = get(boost::vertex_name, g);
    boost::property_map<Graph, boost::vertex_potential_t>::type station_capacity = get(boost::vertex_potential, g);
    boost::property_map<Graph, boost::vertex_update_t>::type station_update = get(boost::vertex_update, g);
    boost::property_map<Graph, boost::edge_weight_t>::type edge_distance = get(boost::edge_weight, g);
    //vertex descriptor
    typedef boost::graph_traits<Graph>::vertex_descriptor Vertex;
    //transition matrix definition and station vector definition
    matrix<double> trans(6,6);
    vector<double> stat(6);
    bool inserted;
    int counter = 0;
    typedef boost::graph_traits<Graph>::edge_descriptor edge_descriptor;
    edge_descriptor e;
    public ref class Form1 : public System::Windows::Forms::Form
    {
    public:
        Form1(void)
        {
            InitializeComponent();
            //station vector definition
            stat(0) = 1000;
            stat(1) = 1000;
            stat(2) = 1000;
            stat(3) = 1000;
            stat(4) = 1000;
            stat(5) = 1000;
            //transition matrix
            trans(0,0) = 0; trans(0,1) = 1; trans(0,2) = 0; trans(0,3) = 0; trans(0,4) = 0; trans(0,5) = 0;
            trans(1,0) = 0.25; trans(1,1) = 0; trans(1,2) = 0.75; trans(1,3) = 0; trans(1,4) = 0; trans(1,5) = 0;
            trans(2,0) = 0; trans(2,1) = 0.33; trans(2,2) = 0; trans(2,3) = 0.33; trans(2,4) = 0.33; trans(2,5) = 0;
            trans(3,0) = 0; trans(3,1) = 0; trans(3,2) = 0.75; trans(3,3) = 0; trans(3,4) = 0; trans(3,5) = 0.25;
            trans(4,0) = 0; trans(4,1) = 0; trans(4,2) = 0.75; trans(4,3) = 0; trans(4,4) = 0; trans(4,5) = 0.25;
            trans(5,0) = 0; trans(5,1) = 0; trans(5,2) = 0; trans(5,3) = 0.5; trans(5,4) = 0.5; trans(5,5) = 0;
            //station graph declerations
            Vertex u0;
            u0 = add_vertex(g);
            station_name[u0] = "Kennington";
            station_capacity[u0] = 2000;
            station_update[u0] = stat(0);
            Vertex u1;
            u1 = add_vertex(g);
            station_name[u1] = "Elephant & Castle";
            station_capacity[u1] = 2000;
            station_update[u1] = stat(1);
            Vertex u2;
            u2 = add_vertex(g);
            station_name[u2] = "London Bridge";
            station_capacity[u2] = 3000;
            station_update[u2] = stat(2);
            Vertex u3;
            u3 = add_vertex(g);
            station_name[u3] = "Bank";
            station_capacity[u3] = 3000;
            station_update[u3] = stat(3);
            Vertex u4;
            u4 = add_vertex(g);
            station_name[u4] = "Borough";
            station_capacity[u4] = 2000;
            station_update[u4] = stat(4);
            Vertex u5;
            u5 = add_vertex(g);
            station_name[u5] = "Oval";
            station_capacity[u5] = 3000;
            station_update[u5] = stat(5);
            typedef std::pair<int,int> Edge;
            Edge edge_array[] = {
                Edge(u0, u0), Edge(u0, u1),Edge(u0, u2),Edge(u0, u3),Edge(u0, u4),Edge(u0, u5),
                Edge(u1, u0), Edge(u1, u1),Edge(u1, u2),Edge(u1, u3),Edge(u1, u4),Edge(u1, u5),
                Edge(u2, u0), Edge(u2, u1),Edge(u2, u2),Edge(u2, u3),Edge(u2, u4),Edge(u2, u5),
                Edge(u3, u0), Edge(u3, u1),Edge(u3, u2),Edge(u3, u3),Edge(u3, u4),Edge(u3, u5),
                Edge(u4, u0), Edge(u4, u1),Edge(u4, u2),Edge(u4, u3),Edge(u4, u4),Edge(u4, u5),
                Edge(u5, u0), Edge(u5, u1),Edge(u5, u2),Edge(u5, u3),Edge(u5, u4),Edge(u5, u5)
            };
        //all other declerations
    private:
        void Build_Click(System::Object^  sender, System::EventArgs^  e) {
            //station_name[u0] = marshal_as<std::string> (this->NameBox0->Text);
            station_name[0] = marshal_as<std::string> (this->NameBox0->Text);
            station_name[1] = marshal_as<std::string> (this->NameBox1->Text);
            station_name[2] = marshal_as<std::string> (this->NameBox2->Text);
            station_name[3] = marshal_as<std::string> (this->NameBox3->Text);
            station_name[4] = marshal_as<std::string> (this->NameBox4->Text);
            station_name[5] = marshal_as<std::string> (this->NameBox5->Text);
            station_capacity[0] = System::Convert::ToInt32(this->Capbox0->Text);
            station_capacity[1] = System::Convert::ToInt32(this->Capbox1->Text);
            station_capacity[2] = System::Convert::ToInt32(this->Capbox1->Text);
            station_capacity[3] = System::Convert::ToInt32(this->Capbox1->Text);
            station_capacity[4] = System::Convert::ToInt32(this->Capbox1->Text);
            station_capacity[5] = System::Convert::ToInt32(this->Capbox5->Text);
            for (unsigned i = 0; i < trans.size1 (); ++ i){
                for (unsigned j = 0; j < trans.size2 (); ++ j){
                    if (trans(i,j) > 0.1)
                    {
                        boost::tie(e, inserted) = boost::add_edge(edge_array[counter].first,edge_array[counter].second,g);
                        edge_distance[e] = trans(i,j);
                    }
                    ++counter;
                }
            }
        }
    };

在Form1构造函数中声明和初始化了edge_array。由于在Form1()的作用域中声明了变量,因此它只存在于Form1()的作用域中。

在Form1()外边的edge_array是未定义的。

要使edge_array对Button_Click可见,你需要在类外声明它,就像声明vector<double> stat一样,或者在类内声明它,就像声明其他类成员变量一样——在//all other declerations区域的某个地方。

你仍然可以在构造函数中初始化数组