将Boost FileSystem3迭代器强制转换为const char*
Casting a Boost FileSystem3 iterator to a const char*
我正在使用Boost FileSystem 3在目录中循环一些文件,我需要将文件名转换为另一个库的char*,不幸的是我的c++ foo缺乏,有人能帮助吗?
int main(int argc, char* argv[])
{
path p (argv[1]); // p reads clearer than argv[1] in the following code
try
{
if (exists(p)) // does p actually exist?
{
if (is_regular_file(p)) // is p a regular file?
cout << p << " size is " << file_size(p) << 'n';
else if (is_directory(p)) // is p a directory?
{
cout << p << " is a directory containing:n";
typedef vector<path> vec; // store paths,
vec v; // so we can sort them later
copy(directory_iterator(p), directory_iterator(), back_inserter(v));
sort(v.begin(), v.end()); // sort, since directory iteration
// is not ordered on some file systems
for (vec::const_iterator it (v.begin()); it != v.end(); ++it)
{
cout << " " << *it << 'n';
/****************** stuck here **************************/
// I need to cast *it to a const char* filename
/****************** stuck here **************************/
}
}
else
cout << p << " exists, but is neither a regular file nor a directoryn";
}
else
cout << p << " does not existn";
}
catch (const filesystem_error& ex)
{
cout << ex.what() << 'n';
}
return 0;
}
表达式*it
返回类型为path
的对象,因此您必须这样做:
const std::string & s = (*it).string();
const char *str = s.c_str(); //this is what you want
或者您想使用其他转换函数,如下所示:
const std::string & string() const;
std::string native_file_string() const;
std::string native_directory_string() const;
选择您想要使用的。首先阅读文档,了解它们各自返回的内容:
- 增加/文件系统/path.hpp