接收来自不同线程的用户输入

Taking in user input from a different thread

本文关键字:线程 用户 输入      更新时间:2023-10-16

我正在制作一个计时器程序,计算自程序启动以来经过的时间。在后台,我也检查键盘输入(进入/返回退出,点击窗口);这是在一个单独的线程中完成的,我已经运行为detached

似乎第二个线程无法接收来自主线程的输入。当我使用键盘或鼠标时,什么也没发生。而且,屏幕上什么也没有,只有白色。

std::mutex g_mutex;
std::condition_variable cv;
// check for input from the user using the window object
// sets stopProgram to true if the user wishes to exit
void poll(sf::RenderWindow& window, bool& stopProgram) {
    std::unique_lock<std::mutex> lk(g_mutex);
    // wait for main thread to open window
    cv.wait(lk, [&] { return !stopProgram && window.isOpen(); });
    sf::Event event;
    while (true) {
        if (window.pollEvent(event)) {
            // if user wants to exit program
            if (event.type == sf::Event::Closed || (event.type == sf::Event::KeyPressed &&
                (event.key.code == sf::Keyboard::Return || event.key.code == sf::Keyboard::Escape))) {
                window.close();
                // main thread will explicitly exit the main loop
                stopProgram = true;
                break;
            }
        }
    }
}
int main()
{
    int hour = 0, minute = 0, second = 0;
    auto text = textObject();
    bool stopProgram = false;
    // run a background thread that checks for input while the main program runs
    std::thread(poll, std::ref(window), std::ref(stopProgram)).detach();
    std::once_flag flag;
    std::lock_guard<std::mutex> lk(g_mutex);
    while (window.isOpen()) {
        // notify once window opens
        std::call_once(flag, [&] { cv.notify_one(); });
        // set timestamp
        text->setString(makeTimeStamp(hour, minute, second));
        // if the background thread set stopProgram, end the program
        if (stopProgram) break;
        window.clear(sf::Color::White);
        window.draw(*text);
        window.display();
        // update time
        second = (second + 1) % MAX_SEC;
        if (second == 0) minute = (minute + 1) % MAX_MIN;
        if (second == 0 && minute == 0) hour = (hour + 1) % MAX_HOUR;
        // sleep one second
        std::this_thread::sleep_for(std::chrono::seconds(1));
    }
}

我使用多线程是正确的吗?如果是这样,只能主线程接收输入,这就是为什么它不工作?

更新:如果我摆脱了while (true)并使用while (window.pollEvent(event))并将lock_guard移动到if (stopProgram)之前,然后文本(时间戳)出现在屏幕上,但我仍然无法处理输入。

主线程启动轮询线程。

std::thread(poll, std::ref(window), std::ref(stopProgram)).detach();

主线程获取g_mutex并且永远不会释放它

std::lock_guard<std::mutex> lk(g_mutex);

poll线程等待g_mutex被释放:

std::unique_lock<std::mutex> lk(g_mutex);

但是主线程永远不会释放它,所以轮询线程永远不会做任何事情。

修复它。修改main()函数的开头:

int main()
{
    int hour = 0, minute = 0, second = 0;
    auto text = textObject();
    volatile bool stopProgram = false;
    // run a background thread that checks for input while the main program runs
    std::thread(poll, std::ref(window), std::ref(stopProgram)).detach();
    while (!window.isOpen()) { /* busy loop */ }
    {
        std::lock_guard<std::mutex> lk(g_mutex);
        cv.notify_all();
    }
    while (window.isOpen()) {
       ...

这个SFML API使事情比我使用过的其他窗口框架更加困难。如果有一个线程安全的window.pushCustomEvent()函数,那就太有用了。