c++ SFML整数在if / else语句中不工作
C++ SFML integer not working in if / else statement
下面是分解:我正在学习SFML,并且我遇到了getSize()方法。你调用一个纹理/图像(texture. getsize())。代码中的X)返回宽度为整数,非常基本。我遇到的问题在下面的代码中。基本上,这段代码是在一个while循环中,使变量成为"源"。X不断地从0到1到2再到1到0,然后无休止地重复(它的目的并不重要)。无论我做了什么,下面的代码都将无休止地减少source的价值。X,因为它每次循环时都会执行if/else语句的第一部分,即使source的值为。X远小于0。出于某种原因,它点击我转换pTexture.getSize()。X变成一个整数只是为了再次检查它是否为1,然后代码就神奇地工作了。什么是难倒我是为什么,因为一些奇怪的原因,pTexture.getSize()。x不是一个整数(每当我打印它时它都是整数,并且我尝试在int类型的方法中返回它以获得额外的准确性),为什么我不会因为比较不兼容的类型而得到编译器错误,为什么最重要的是它总是假设条件为真。另外,pTexture.getSize()的值。X为96,供参考。提前感谢,很抱歉这篇文章这么长。
source.x += posNeg;
if(source.x*32 >= (int)pTexture.getSize().x){
posNeg = -1;
source.x -= 2;
std::cout << "if called" << std::endl;
} else if(source.x < 0){
posNeg = 1;
source.x += 2;
std::cout << "else called" << std::endl;
}
完整代码:
#include <SFML/Graphics.hpp>
#include <string>
#include <iostream>
int main(){
enum Direction { Down, Left, Right, Up};
sf::Vector2i source(1, Down);
float frameCounter = 0, switchFrame = 350, frameSpeed = 500;
int posNeg = 1;
sf::RenderWindow Window;
Window.create(sf::VideoMode(800, 600), "A Window");
Window.setKeyRepeatEnabled(false);
sf::Texture pTexture;
sf::Sprite playerImage;
sf::Clock clock;
if(!pTexture.loadFromFile("Pixel Dude.png")){
std::cout << "Error: ould not load player image" << std::endl;
}
playerImage.setTexture(pTexture);
std::cout << "Width:" << pTexture.getSize().x << std::endl;
while(Window.isOpen()){
sf::Event Event;
while(Window.pollEvent(Event)){
switch(Event.type){
case sf::Event::Closed:
Window.close();
break;
}
}
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Down)){
source.y = Down;
playerImage.move(0, 1);
} else if(sf::Keyboard::isKeyPressed(sf::Keyboard::Left)){
source.y = Left;
playerImage.move(-1,0);
} else if(sf::Keyboard::isKeyPressed(sf::Keyboard::Right)){
source.y = Right;
playerImage.move(1,0);
} else if(sf::Keyboard::isKeyPressed(sf::Keyboard::Up)){
source.y = Up;
playerImage.move(0,-1);
}
frameCounter += frameSpeed*clock.restart().asSeconds();
if(frameCounter >= switchFrame){
frameCounter = 0;
std::cout << "source.x at beginning: " << source.x << std::endl;
std::cout << "posNeg at beginning: " << posNeg << std::endl;
source.x += posNeg;
if(source.x*32 >= (int)pTexture.getSize().x){
posNeg = -1;
source.x -= 2;
std::cout << "if called" << std::endl;
} else if(source.x < 0){
posNeg = 1;
source.x += 2;
std::cout << "else called" << std::endl;
}else{
}
std::cout << "source.x at the end: " << source.x << std::endl;
std::cout << "posNeg at the end: " << posNeg << std::endl;
std::cout << "-------------------" << std::endl;
}
playerImage.setTextureRect(sf::IntRect(source.x*32, source.y*32, 32, 32));
Window.draw(playerImage);
Window.display();
Window.clear();
}
}
在纹理上调用getSize实际上返回sf::Vector2U。这是模板的类型定义sf::Vector2