VSCode:调试时无法打开镜像(C++/SFML)

VSCode : Images can't be opened when debugging(C++/SFML)

本文关键字:镜像 C++ SFML 调试 VSCode      更新时间:2023-10-16

我正在用SFML(C++(创建一个小的在线游戏。我的服务器与 SFML C++,我的客户端与 SFML C++。

我的问题很简单,但我只是在谷歌上找不到答案:

我正在为我的客户使用图像。我使用 SFML 函数加载图像,正常运行客户端时它工作正常,但是当我将 GDB 调试器与 VScode 一起使用时,它不会加载我的图像,并且每个图像都会收到此错误:

无法加载图像"../我的图片.png"。原因:无法打开文件

这是我的调试配置文件:

{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"name": "(gdb) Launch",
"type": "cppdbg",
"request": "launch",
"program": "${workspaceFolder}/FarmersBuilds/farmers.launcher",
"args": [],
"stopAtEntry": false,
"cwd": "${workspaceFolder}",
"environment": [],
"externalConsole": true,
"MIMode": "gdb",
"setupCommands": [
{
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": true
}
]
}
]
}

这是我的构建任务文件(在没有调试器的情况下运行由此生成的可执行文件时一切正常(:

{
// See https://go.microsoft.com/fwlink/?LinkId=733558
// for the documentation about the tasks.json format
"version": "2.0.0",
"tasks": [
{
"label": "clientbuild",
"type": "shell",
"command": "cd FarmersBuilds/BuildObjects; g++ -g -c ../../main.cpp ../../GameScreen.cpp ../../LoginScreen.cpp ../../RegisterScreen.cpp ../../ResourceManager.cpp ../../RoomConnector.cpp ../../ScreenParameters.cpp; g++ -g main.o GameScreen.o LoginScreen.o RegisterScreen.o ResourceManager.o RoomConnector.o ScreenParameters.o -o ../farmers.launcher -lpthread -lsfml-graphics -lsfml-window -lsfml-system -lsfml-network; ../farmers.launcher",
"group": {
"kind": "build",
"isDefault": true
}
}
]
}

这是我用来定义文件路径的常量示例:

const std::string PATH_GRASS_FILE = "../grass.png";

这是我如何加载图像的示例:

if (!loginScreenBackgroundTexture->loadFromFile(PATH_GRASS_FILE)) { ... }

我需要做些什么来允许调试器使用我的图像或我必须在调试器配置文件中添加的参数?

附言我正在开发Linux。

谢谢 箱子99

"command": "cd FarmersBuilds/BuildObjects; g++ -g -c ../../main.cpp ../../GameScreen.cpp ../../LoginScreen.cpp ../../RegisterScreen.cpp ../../ResourceManager.cpp ../../RoomConnector.cpp ../../ScreenParameters.cpp; g++ -g main.o GameScreen.o LoginScreen.o RegisterScreen.o ResourceManager.o RoomConnector.o ScreenParameters.o -o ../farmers.launcher -lpthread -lsfml-graphics -lsfml-window -lsfml-system -lsfml-network; ../farmers.launcher",

上面的行从FarmersBuilds/BuildObjects目录中运行可执行文件,该目录是进程的当前工作目录。您可能想改为cd ..; ./farmers.launcher