神秘的链接器错误

mysterious linker error

本文关键字:错误 链接      更新时间:2023-10-16

我写了一个简单的程序,使用了一些类和procol缓冲区。这些类使计算机之间的连接和发送消息变得更容易。编译成功。然而,链接器说:

server.o:在函数"main"中:

server.cpp:(.text+0x24):未定义参考`dataExchange::Server::Server(未签名int)'

服务器.cpp:(.text+0x39):对的未定义引用`dataExchange::Server::accept()'

server.cpp:(.text+0x51):未定义参考`dataExchange::连接::received()'collect2:ld返回1退出状态

代码:server.cpp:

#include <iostream>
#include "connection.h"
#include "protocol.pb.h"
using namespace std;
using namespace msg;
using namespace dataExchange;
int main() {
  Server server(1234);
  while(1) {
    Connection con = server.accept();
    Annoucement ann = con.receive();
    cout << ann.typ() << endl;
  }
}

connection.h:

namespace dataExchange {
  class SocketMaintenance {
  protected:
    sockaddr_in addr;
    int s;
  public:
    SocketMaintenance(const unsigned int) throw();
    SocketMaintenance(const sockaddr_in, const int) throw();
    SocketMaintenance(const SocketMaintenance&) throw();
    ~SocketMaintenance();
    void write(const char*, const int);
  };
  class Connection {
    FileOutputStream* raw_output;
    FileInputStream* raw_input;
    char buffer[1024];
  public:
    Connection(const char*, const unsigned int);// throw(WrongAddress);
    Connection(const SocketMaintenance&);//throw(ConnectFailed);
    void send(const Message&) throw();
    Annoucement receive() throw();
  };
  class Server {
  public:
    Server(const unsigned int);// throw(BindFailed,ListenFailed);
    Connection accept() throw();
  };
}

链接器失败的原因是什么?


建造程序:

g++服务器.cpp-c;g++协议.pb.cc-c;g++连接.cpp-c;g++服务器.o协议.pb.o连接.o-lprotobuf

连接.cpp

using namespace std;
using namespace msg;
using namespace google::protobuf;
using namespace google::protobuf::io;
namespace dataExchange {
  class SocketMaintenance {
  protected:
    sockaddr_in addr;
    int s;
  public:
    SocketMaintenance(const unsigned int port) {
      memset(&addr, 0, sizeof(addr));
      addr.sin_family = AF_INET;
      addr.sin_port = htons(port);
      s = socket(AF_INET, SOCK_STREAM, 0);
    }
    SocketMaintenance(const sockaddr_in Addr, const int Socket) {
      addr = Addr;
      s = Socket;
    }
    SocketMaintenance(const SocketMaintenance& source) {
      addr = source.addr;
      s = source.s;
    }
    ~SocketMaintenance() {
      close(s);
    }
    void write(const char* buffer, const int n) {
      ::write(s, buffer, n);
    }
  };
  class Connection : public SocketMaintenance {
    FileOutputStream* raw_output;
    FileInputStream* raw_input;
    char buffer[1024];
  public:
    Connection(const char* IP, const unsigned int port) : SocketMaintenance(port) {
      if(inet_pton(AF_INET, IP, &addr.sin_addr)<=0) {
    throw WrongAddress();
      }
      if(connect(s, (sockaddr*)&addr, sizeof(addr))<0) {
    throw ConnectFailed();
      }
      raw_output = new FileOutputStream(s);
      raw_input = new FileInputStream(s);
    }
    Connection(const SocketMaintenance& source) : SocketMaintenance(source) {}
    ~Connection() {
      delete raw_output;
    }
    void send(const Message& msg) throw(EmptyMessage)  {
      CodedOutputStream* coded_output = new CodedOutputStream(raw_output);
      int n = msg.ByteSize();
      if(n<=0) throw EmptyMessage();
      coded_output->WriteVarint32(n);
      delete coded_output;
      raw_output->Flush();
      msg.SerializeToArray(buffer, n);
      SocketMaintenance::write(buffer, n);
    }
    Annoucement receive() throw() {
      CodedInputStream* coded_input = new CodedInputStream(raw_input);
      google::protobuf::uint32 n;
      coded_input->ReadVarint32(&n);
      char *b;
      int m;
      coded_input->GetDirectBufferPointer((const void**)&b, &m);
      Annoucement ann;
      ann.ParseFromArray(b, n);
      return ann;
    }
    
  };
  class Server : public SocketMaintenance {
  public:
    Server(const unsigned int port) : SocketMaintenance(port) {
      addr.sin_addr.s_addr = htonl(INADDR_ANY);
      if(bind(s, (struct sockaddr *)&addr, sizeof(addr))<0) {
    throw BindFailed();
      }
      if(listen(s, 5)<0) {
    throw ListenFailed();
      }
    }
    Connection accept() throw() {
      sockaddr_in client;
      socklen_t client_len;
      int client_socket = ::accept(s, (sockaddr*)&client, &client_len);
      return Connection(SocketMaintenance(client, client_socket));
    }
  };
}

很可能忘记编译和/或链接"connection.cpp"。我至少希望你有这样一个文件,它实现了所有的功能


我认为您对.h和.cpp中的拆分方式存在一些根本性的误解。在.cpp中,您不需要简单地重新声明类,这一次是使用它们内部定义的函数。你需要这样做:

// connection.cpp
namespace dataExchange{
// define the constructor of Server
Server::Server(const unsigned int port)
  : SocketMaintenance(port)
{
  // ....
}
// define the accept function of Server
Connection accept() throw(){
  // ...
}
// ...
}

但这只是问题的一部分,你似乎需要一本好的C++书。例如,您需要在声明类的头中进行任何继承。

当您#include "connection.h"时,您会得到Server方法的声明。这基本上告诉编译器存在什么方法,并使编译成功。

为了链接您的可执行文件,您需要链接这些方法的定义(即实现它们的实际代码)。对于connection.h中定义的类,这些类通常位于名为connection.cpp或类似文件中。您需要编译该文件,并在链接步骤中指定生成的对象文件。

您的项目上应该有一个实现构造函数Server::Server(const unsigned int)的connection.cpp。你有吗?

您也可以帮助自己并粘贴您发出的命令进行编译,您可能缺少一个用于链接的文件。

相关文章: