glVertexAttribPointer(偏移?),给出GL_INVALID_OPERATION

glVertexAttribPointer (Offset?) giving GL_INVALID_OPERATION

本文关键字:GL INVALID OPERATION 给出 偏移 glVertexAttribPointer      更新时间:2023-10-16

我的代码有问题:(OpenGL 4.1核心上下文,我使用的是VertexArrayObjects)

//This is a member method, vertexArrayObject and vertexBufferObject are of course generated using glGenVertexArrays & glGenBuffers
glBindVertexArray(vertexArrayObject);
glBindBuffer(GL_ARRAY_BUFFER, vertexBufferObject);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(float) * 8, 0);
Draw::debugLogGLError(); // OpenGL Error #0
glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, sizeof(float) * 8, (void*)(sizeof(float) * 3));
Draw::debugLogGLError(); // OpenGL Error #1282
glEnableVertexAttribArray(2);
glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 8, (void*)(sizeof(float) * 6));
Draw::debugLogGLError(); // OpenGL Error #1282
glBindVertexArray(0);

Draw::debugLogGLError()只需将最新的错误代码打印到控制台

void Draw::debugLogGLError(void){
std::cout << "OpenGL Error #" << glGetError() << std::endl;
}

如果我去掉偏移(void*)(sizeof(float) * 3),它就会运行得很好。所以我假设是(void*)有问题。然而,在我开始在课堂上实现它之前,它运行得很好。我可能错过了一些代码

操作系统:小牛,HD5000,Clang编译器在Xcode

根据http://www.opengl.org/wiki/GLAPI/glVertexAttribPointer:

GL_INVALID_OPERATION​ is generated if size​ is GL_BGRA​ and type​ is not GL_UNSIGNED_BYTE​, GL_INT_2_10_10_10_REV​ or GL_UNSIGNED_INT_2_10_10_10_REV​.
GL_INVALID_OPERATION​ is generated if type​ is GL_INT_2_10_10_10_REV​ or GL_UNSIGNED_INT_2_10_10_10_REV​ and size​ is not 4 or GL_BGRA​.
GL_INVALID_OPERATION​ is generated if type​ is GL_UNSIGNED_INT_10F_11F_11F_REV​ and size​ is not 3.
GL_INVALID_OPERATION​ is generated by glVertexAttribPointer if size​ is GL_BGRA​ and noramlized​ is GL_FALSE​.
GL_INVALID_OPERATION​ is generated if zero is bound to the GL_ARRAY_BUFFER​ buffer object binding point and the pointer​ argument is not NULL​.
GL_INVALID_OPERATION​ is generated if no vertex array object is bound.

前4个显然不是这样,所以它一定是后2个中的一个。最后一个不可能是这样的,因为它并不总是抛出错误,最后一个会。所以根据维基的说法,问题是:

GL_INVALID_OPERATION​ is generated if zero is bound to the GL_ARRAY_BUFFER​ buffer object binding point and the pointer​ argument is not NULL​.

这意味着代码中的vertexBufferObject为0,因此不是有效的缓冲区对象。如果不是这样的话,我想你只是偶然发现了一个主要的驱动程序错误。