GLut.h/osfinfo.c/dbgheap.c/mlock.c中0x76fe15de处出现未处理的异常

Unhandled exception at 0x76fe15de in GLut.h/ osfinfo.c/ dbgheap.c/ mlock.c

本文关键字:未处理 异常 osfinfo dbgheap mlock GLut 0x76fe15de      更新时间:2023-10-16

在HP Pavilion g6上使用带有Visual Studio 2010 Professional的Windows 7 Home Premium 64位。代码是用C/C++编写的。

链接:

Additional Include Directories: N/A - Everything needed is in the VS2010 Include Directory
Additional Library Directories: N/A - Everything needed is in the VS2010 Lib Directory
Additional Dependencies (Debug Mode): glew32d.lib;glew32sd.lib;glu32.lib;opengl32.lib;gdi32.lib;winmm.lib;user32.lib;

代码:

    #include "stdafx.h"
    #include <stdio.h>
    #include <GLglew.h>
    #include <GLwglew.h> 
    #include <GLglut1.h>
    #include <GLglext.h>
    using namespace std;
    int main(int argc, char** argv)
    {
        glutInit(&argc, argv);
        const unsigned char * version ;
        version = (const unsigned char *)glGetString(GL_VERSION);
        printf ("My OpenGL version is %sn", version); //Comment this out for error in Glut, leave for the other 2 errors
        // Obtain a buffer identifier from OpenGL
        GLuint bufferID = 0;
        glGenBuffers( 1, &bufferID ); //Comment out for no reported errors
        return 0;
    }

报告的错误:

glut.h:
First-chance exception at 0x00000000 in gl_crap3.exe: 0xC0000005: Access violation.
Unhandled exception at 0x76fe15de in gl_crap3.exe: 0xC0000005: Access violation.
Error occurs on line 486 - static void APIENTRY glutInit_ATEXIT_HACK(int *argcp, char **argv) { __glutInitWithExit(argcp, argv, exit); }
osfinfo.c:
First-chance exception at 0x00000000 in gl_crap3.exe: 0xC0000005: Access violation.
Unhandled exception at 0x76fe15de in gl_crap3.exe: 0xC0000005: Access violation.
Error occurs on line 467 - return retval; // in function, int __cdecl __lock_fhandle (int fh)
dbgheap.c:
First-chance exception at 0x00000000 in gl_crap3.exe: 0xC0000005: Access violation.
Unhandled exception at 0x76fe15de in gl_crap3.exe: 0xC0000005: Access violation.
Error occurs on line 504 - __finally {_munlock(_HEAP_LOCK);}
mlock.c:
First-chance exception at 0x00000000 in gl_crap3.exe: 0xC0000005: Access violation.
Unhandled exception at 0x76fe15de in gl_crap3.exe: 0xC0000005: Access violation.
Error occurs on line 375 - } // end of function, void __cdecl _unlock (int locknum)

其他注意到的症状:

  • 当printf命令未被注释掉时,osfinfo.c、dbgheap.c和mlock.c之间交替发生崩溃
  • 只有当printfIS被注释掉时,glut.h才会崩溃
  • 当glGenBuffers被注释掉时,没有未处理的异常错误-程序不会崩溃
  • printf语句的输出为:我的OpenGL版本为(null)-无论程序是否崩溃都会发生

我完全被这件事难住了,互联网上似乎没有任何东西可以帮助我。我甚至专注于首先解决"OpenGL version=null"问题,但我两手空空,因为我要么错误地遵循了这个网站上的建议(对OpenGL渲染上下文没有足够的了解),要么这个问题是0xC0000005错误的症状。


编辑:由于这个问题似乎是由多个问题引起的,我决定更新我的代码版本,并从中得到相应的错误。感谢您迄今为止对我的帮助,但glGenBuffers似乎对我怀恨在心。

新代码:

    #include "stdafx.h"
    #include <cmath>
    #include <math.h>
    #include <iostream>
    #include <GLglew.h>
    #include <GLglut.h>
    #include <GLglext.h>
    #include <GLwglew.h>
    #include <GLwglext.h>
    #include <stdio.h>
    #include <stdlib.h>
    #include <stdarg.h>
    using namespace std;
    void drawScene();
    void handleKeypress(unsigned char key, int x, int y);
    void handleMouse(int button, int state, int x, int y);
    void handleResize(int w, int h);
    void update(int value);
    void printw (float x, float y, float z, char* format, ...);
    GLvoid *font_style = GLUT_BITMAP_TIMES_ROMAN_24;
    int main(int argc, char** argv)
    {
        glutInit(&argc, argv);
        glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); 
        glutInitWindowSize(960, 460);
        glutCreateWindow("Piece of Shit");
        glEnable(GL_DEPTH_TEST);
        glutDisplayFunc(drawScene);
        glutKeyboardFunc(handleKeypress);
        glutMouseFunc(handleMouse);
        glutReshapeFunc(handleResize);
        glutTimerFunc(25, update, 0);
        glutMainLoop();
        return 0;
    }
    void drawScene()
    {
        double x, z;
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
        glMatrixMode(GL_MODELVIEW);
        glLoadIdentity();
        glClearColor(0.0,0.0,0.0,0.0);
        glShadeModel(GL_FLAT);
        GLuint bufferID[1];
        GLenum err = glewInit();
        if (GLEW_OK != err)
            printw(-6, 1.5, -10, "Fail: %sn", glewGetErrorString(err));
        printw(-3, 0.3, -10, "Status: Using GLEW %sn", glewGetString(GLEW_VERSION));
        glGenBuffers( 1, &bufferID[0] ); // comment out and you have no problems********************************
        glutSwapBuffers();
    }
    void handleKeypress(unsigned char key, int x, int y)
    {
    }
    void handleMouse(int button, int state, int x, int y)
    {
    }
    void handleResize(int w, int h)
    {   
        glViewport(0,0,w,h);
        glMatrixMode(GL_PROJECTION);
        glLoadIdentity();
        gluPerspective(45.0, (double)w / (double)h, 1.0, 200.0);
    }
    void update(int value)
    {
        glutPostRedisplay();
        glutTimerFunc(20, update, 0);
    }
    void printw (float x, float y, float z, char* format, ...)
    {
        va_list args;   //  Variable argument list
        int len;        // String length
        int i;          //  Iterator
        char* text;     // Text
        //  Initialize a variable argument list
        va_start(args, format);
        //  Return the number of characters in the string referenced the list of arguments.
        // _vscprintf doesn't count terminating '' (that's why +1)
        len = _vscprintf(format, args) + 1;
        //  Allocate memory for a string of the specified size
        text = (char*) malloc (len * sizeof(char));
        //  Write formatted output using a pointer to the list of arguments
        vsprintf_s(text, len, format, args);
        //  End using variable argument list
        va_end(args);
        //  Specify the raster position for pixel operations.
        glRasterPos3f (x, y, z);
        //  Draw the characters one by one
        for (i = 0; text[i] != ''; i++)
        glutBitmapCharacter(font_style, text[i]);
        //  Free the allocated memory for the string
        free(text);
    }

错误:gl_crap3.obj:错误LNK2001:未解析的外部符号__glewGenBuffers

您的问题可能是没有定义glGenBuffers。我注意到你正试图用GLEW来解决这个问题。正如您所猜测的,您需要做更多的工作来设置GLEW。您需要调用glewInit。我的代码看起来像(为了清晰起见,简化了):

GLenum err = glewInit();
if (err != GLEW_OK) {
    string error = "GLEW extension loading failed: "+string((char*)glewGetErrorString(err));
    printf("%sn",error); getchar();
}

在设置上下文之后(即,在glutInit之后)添加该代码。我不知道你的OpenGL版本是NULL——我最后一次遇到它是在一个相当旧的卡上——可能是一个集成芯片组。如果你是这样的话,也许没什么好担心的。

感谢大家的帮助。经过一个多星期的讨论,我认为问题可能出在Visual Studio 2010编译器本身2012年8月9日

我将尝试Linux来解决我的问题。