屏幕捕获特定窗口

Screen Capture Specific Window

本文关键字:窗口 屏幕      更新时间:2023-10-16

是否可以截屏特定窗口(也可能是另一个进程)?

目前,我正在捕获特定

显示器的整个桌面,但是我真正想要的是捕获特定窗口的内容(无论其位置如何)。

是的。您所需要的只是获取要捕获并使用WinAPI函数PrintWindow的窗口句柄,例如:

// Get the window handle of calculator application.
HWND hWnd = ::FindWindow( 0, _T( "Calculator" ));
// Take screenshot.
PrintWindow( hWnd, getDC(hWnd), 0 );

这里有 PrintWindow 文档。

是的,就像捕获全屏一样简单。您只需在所需窗口上使用GetWindowDC()而不是GetDesktopWindow(),然后从该窗口BitBlt()到目标 DC。您还可以通过使用 GetWindowRect() 来获取正确的大小。

请注意,此方法还允许您从隐藏/覆盖的窗口中捕获带有边框的完整屏幕截图

有关更多详细信息,请参阅此问题。

Windows

10中有一个新的API,winrt/Windows.Graphics.Capture.h这里有一个非常复杂的例子,Microsoft:https://github.com/microsoft/Windows.UI.Composition-Win32-Samples/tree/master/cpp/ScreenCaptureforHWND

我想创建一些肮脏的示例(非常脏),在我的示例中,您有一个简单的函数,可以获取窗口HWND并捕获它,并将其保存为ScreenShot.bmp

请注意,此函数中的错误处理很糟糕。欢迎您改进此答案!

笔记:

  • 它应该完美地适用于任何窗口。即使窗口没有WDA_NONE显示相关性 (https://learn.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-setwindowdisplayaffinity)
  • 当窗口不在屏幕或被另一个窗口覆盖时,它也应该工作。即使部分窗口框架在屏幕上不可见,它也会获得完整的窗口框架
  • 有一个限制,即在捕获过程中,您会在很短的时间内在窗口周围看到黄色边框

法典:

#include <iostream>
#include <Windows.h>
#include <dxgi.h>
#include <inspectable.h>
#include <dxgi1_2.h>
#include <d3d11.h>
#include <winrt/Windows.Foundation.h>
#include <winrt/Windows.System.h>
#include <winrt/Windows.Graphics.Capture.h>
#include <windows.graphics.capture.interop.h>
#include <windows.graphics.directx.direct3d11.interop.h>
#include <roerrorapi.h>
#include <shlobj_core.h>
#include <dwmapi.h>
#pragma comment(lib,"Dwmapi.lib")
#pragma comment(lib,"windowsapp.lib")

void CaptureWindow(HWND hwndTarget)
{
    // Init COM
    winrt::init_apartment(winrt::apartment_type::multi_threaded);
    
    // Create Direct 3D Device
    winrt::com_ptr<ID3D11Device> d3dDevice;
    winrt::check_hresult(D3D11CreateDevice(nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, D3D11_CREATE_DEVICE_BGRA_SUPPORT,
                                           nullptr, 0,D3D11_SDK_VERSION, d3dDevice.put(), nullptr, nullptr));

    winrt::Windows::Graphics::DirectX::Direct3D11::IDirect3DDevice device;
    const auto dxgiDevice = d3dDevice.as<IDXGIDevice>();
    {
        winrt::com_ptr<::IInspectable> inspectable;
        winrt::check_hresult(CreateDirect3D11DeviceFromDXGIDevice(dxgiDevice.get(), inspectable.put()));
        device = inspectable.as<winrt::Windows::Graphics::DirectX::Direct3D11::IDirect3DDevice>();
    }

    auto idxgiDevice2 = dxgiDevice.as<IDXGIDevice2>();
    winrt::com_ptr<IDXGIAdapter> adapter;
    winrt::check_hresult(idxgiDevice2->GetParent(winrt::guid_of<IDXGIAdapter>(), adapter.put_void()));
    winrt::com_ptr<IDXGIFactory2> factory;
    winrt::check_hresult(adapter->GetParent(winrt::guid_of<IDXGIFactory2>(), factory.put_void()));
    ID3D11DeviceContext* d3dContext = nullptr;
    d3dDevice->GetImmediateContext(&d3dContext);
    RECT rect{};
    DwmGetWindowAttribute(hwndTarget, DWMWA_EXTENDED_FRAME_BOUNDS, &rect, sizeof(RECT));
    const auto size = winrt::Windows::Graphics::SizeInt32{rect.right - rect.left, rect.bottom - rect.top};
    winrt::Windows::Graphics::Capture::Direct3D11CaptureFramePool m_framePool =
        winrt::Windows::Graphics::Capture::Direct3D11CaptureFramePool::Create(
            device,
            winrt::Windows::Graphics::DirectX::DirectXPixelFormat::B8G8R8A8UIntNormalized,
            2,
            size);
    const auto activationFactory = winrt::get_activation_factory<
        winrt::Windows::Graphics::Capture::GraphicsCaptureItem>();
    auto interopFactory = activationFactory.as<IGraphicsCaptureItemInterop>();
    winrt::Windows::Graphics::Capture::GraphicsCaptureItem captureItem = {nullptr};
    interopFactory->CreateForWindow(hwndTarget, winrt::guid_of<ABI::Windows::Graphics::Capture::IGraphicsCaptureItem>(),
                                    reinterpret_cast<void**>(winrt::put_abi(captureItem)));
    auto isFrameArrived = false;
    winrt::com_ptr<ID3D11Texture2D> texture;
    const auto session = m_framePool.CreateCaptureSession(captureItem);
    m_framePool.FrameArrived([&](auto& framePool, auto&)
    {
        if (isFrameArrived) return;
        auto frame = framePool.TryGetNextFrame();
        struct __declspec(uuid("A9B3D012-3DF2-4EE3-B8D1-8695F457D3C1"))
            IDirect3DDxgiInterfaceAccess : ::IUnknown
        {
            virtual HRESULT __stdcall GetInterface(GUID const& id, void** object) = 0;
        };
        auto access = frame.Surface().as<IDirect3DDxgiInterfaceAccess>();
        access->GetInterface(winrt::guid_of<ID3D11Texture2D>(), texture.put_void());
        isFrameArrived = true;
        return;
    });

    session.IsCursorCaptureEnabled(false);
    session.StartCapture();

    // Message pump
    MSG msg;
    clock_t timer = clock();
    while (!isFrameArrived)
    {
        if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE) > 0)
            DispatchMessage(&msg);
        if (clock() - timer > 20000)
        {
            // TODO: try to make here a better error handling
            return;
        }
    }
    session.Close();
    D3D11_TEXTURE2D_DESC capturedTextureDesc;
    texture->GetDesc(&capturedTextureDesc);
    capturedTextureDesc.Usage = D3D11_USAGE_STAGING;
    capturedTextureDesc.BindFlags = 0;
    capturedTextureDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
    capturedTextureDesc.MiscFlags = 0;
    winrt::com_ptr<ID3D11Texture2D> userTexture = nullptr;
    winrt::check_hresult(d3dDevice->CreateTexture2D(&capturedTextureDesc, NULL, userTexture.put()));
    d3dContext->CopyResource(userTexture.get(), texture.get());

    D3D11_MAPPED_SUBRESOURCE resource;
    winrt::check_hresult(d3dContext->Map(userTexture.get(), NULL, D3D11_MAP_READ, 0, &resource));
    BITMAPINFO lBmpInfo;
    // BMP 32 bpp
    ZeroMemory(&lBmpInfo, sizeof(BITMAPINFO));
    lBmpInfo.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
    lBmpInfo.bmiHeader.biBitCount = 32;
    lBmpInfo.bmiHeader.biCompression = BI_RGB;
    lBmpInfo.bmiHeader.biWidth = capturedTextureDesc.Width;
    lBmpInfo.bmiHeader.biHeight = capturedTextureDesc.Height;
    lBmpInfo.bmiHeader.biPlanes = 1;
    lBmpInfo.bmiHeader.biSizeImage = capturedTextureDesc.Width * capturedTextureDesc.Height * 4;
    
    std::unique_ptr<BYTE> pBuf(new BYTE[lBmpInfo.bmiHeader.biSizeImage]);
    UINT lBmpRowPitch = capturedTextureDesc.Width * 4;
    auto sptr = static_cast<BYTE*>(resource.pData);
    auto dptr = pBuf.get() + lBmpInfo.bmiHeader.biSizeImage - lBmpRowPitch;
    UINT lRowPitch = std::min<UINT>(lBmpRowPitch, resource.RowPitch);
    for (size_t h = 0; h < capturedTextureDesc.Height; ++h)
    {
        memcpy_s(dptr, lBmpRowPitch, sptr, lRowPitch);
        sptr += resource.RowPitch;
        dptr -= lBmpRowPitch;
    }
    // Save bitmap buffer into the file ScreenShot.bmp
    WCHAR lMyDocPath[MAX_PATH];
    winrt::check_hresult(SHGetFolderPath(nullptr, CSIDL_PERSONAL, nullptr, SHGFP_TYPE_CURRENT, lMyDocPath));
    std::wstring lFilePath = L"ScreenShot.bmp";
    FILE* lfile = nullptr;
    if (auto lerr = _wfopen_s(&lfile, lFilePath.c_str(), L"wb"); lerr != 0)
        return;
    if (lfile != nullptr)
    {
        BITMAPFILEHEADER bmpFileHeader;
        bmpFileHeader.bfReserved1 = 0;
        bmpFileHeader.bfReserved2 = 0;
        bmpFileHeader.bfSize = sizeof(BITMAPFILEHEADER) + sizeof(BITMAPINFOHEADER) + lBmpInfo.bmiHeader.biSizeImage;
        bmpFileHeader.bfType = 'MB';
        bmpFileHeader.bfOffBits = sizeof(BITMAPFILEHEADER) + sizeof(BITMAPINFOHEADER);
        fwrite(&bmpFileHeader, sizeof(BITMAPFILEHEADER), 1, lfile);
        fwrite(&lBmpInfo.bmiHeader, sizeof(BITMAPINFOHEADER), 1, lfile);
        fwrite(pBuf.get(), lBmpInfo.bmiHeader.biSizeImage, 1, lfile);
        fclose(lfile);
    }
    return;
}

如何使用:

auto targetHwnd = FindWindow(L"Notepad",NULL); // Or user any other HWND
CaptureWindow(targetHwnd); // If it worked, it will create ScreenShot.bmp file

当我想在记事本上绘制游戏屏幕时,使用以下方法只会显示屏。

hdcGame := GetDC(hwndGame)
BitBlt(hdcNotpad, 0, 0, rectGame.Width(), rectGame.Height(),
       hdcGame, 0, 0,
       SRCCOPY
)

因此,我尝试@Roman R.的建议来捕获桌面DC GetDC(GetDesktopWindow()),然后计算屏幕的目标位置GetWindowRect并仅绘制该位置。BitBlt 或 StretchBlt

以下代码由 go 实现

// draw the calculator's screen on the notepad
func Example_captureWindow() {
    user32dll := w32.NewUser32DLL()
    gdi32dll := w32.NewGdi32DLL()
    hwndScreen := user32dll.GetDesktopWindow()
    hdcScreen := user32dll.GetDC(hwndScreen)
    defer user32dll.ReleaseDC(hwndScreen, hdcScreen) // release when exit function
    hwndCalculator := user32dll.FindWindow("ApplicationFrameWindow", "小算盤")
    hwndNotepad := user32dll.FindWindow("Notepad", "")
    hdcNotepad := user32dll.GetWindowDC(hwndNotepad)
    defer user32dll.ReleaseDC(hwndNotepad, hdcNotepad)
    var rectNotepad w32.RECT
    var rectC w32.RECT
    gdi32dll.SetStretchBltMode(hdcNotepad, w32.HALFTONE)
    user32dll.GetWindowRect(hwndNotepad, &rectNotepad)
    user32dll.GetWindowRect(hwndCalculator, &rectC)
    gdi32dll.StretchBlt(
        hdcNotepad, rectNotepad.Width()/4, rectNotepad.Height()/4, rectNotepad.Width()/2, rectNotepad.Height()/2, // draw screen on the center
        hdcScreen, rectC.Left, rectC.Top, rectC.Width(), rectC.Height(), w32.SRCCOPY,
    )
}

其他例子:

  1. 每0.1秒捕获计算器的屏幕,然后将其绘制在记事本上:源链接

  2. 按 F9 可以捕获特定设备屏幕并将其显示在记事本上。 源链接