Cocos2d-x - clang:错误:链接器命令失败,退出代码为 1(使用 -v 查看调用)

Cocos2d-x - clang: error: linker command failed with exit code 1 (use -v to see invocation)

本文关键字:使用 调用 代码 退出 错误 clang 链接 失败 命令 Cocos2d-x      更新时间:2023-10-16

我在 Cocos2d-x (2.1.5) 中收到这些消息,这是在做"Cocos2d-x 初学者指南"一书中的教程(空气曲棍球)时。

我已经检查了Xcode中的所有"#include",构建阶段等,并在"编译源代码"(约250个文件)中执行了"验证设置"并筛选了互联网,并希望任何人对此的看法。我还没有在.cpp文件中提到它们。

顺便说一句,书中的 Cocos2d-x 版本与我使用的版本不同,我查看了书籍网站并从作者那里找到了这个:作者对教程版本的评论

这是我第一次尝试非Objective-C和Cocos2d-x。

The GameLayer.h:

#ifndef __GAMELAYER_H__
#define __GAMELAYER_H__
#define GOAL_WIDTH 400
#include "cocos2d.h"
#include "GameSprite.h"
using namespace cocos2d;
class GameLayer : public cocos2d::CCLayer {
GameSprite  *_player1;
GameSprite  *_player2;
GameSprite  *_ball;
CCArray     *_players;
CCLabelTTF  *_player1ScoreLabel;
CCLabelTTF  *_player2ScoreLabel;
CCSize      _screenSize;
int _player1Score;
int _player2Score;
void playerScore (int player);
public:
~GameLayer();
virtual bool init();
static CCScene *scene();
CREATE_FUNC(GameLayer);
virtual void ccTouchesBegan(CCSet* pTouches, CCEvent* event);
virtual void ccTouchesMoved(CCSet* pTouches, CCEvent* event);
virtual void ccTouchesEnded(CCSet* pTouches, CCEvent* event);
void update (float dt);
};
#endif // __GAMELAYER_H__

消息:

clang: warning: argument unused during compilation: '-websockets'
Undefined symbols for architecture i386:
  "GameLayer::ccTouchesBegan(cocos2d::CCSet*, cocos2d::CCEvent*)", referenced from:
  vtable for GameLayer in GameLayer.o
  "GameLayer::ccTouchesEnded(cocos2d::CCSet*, cocos2d::CCEvent*)", referenced from:
  vtable for GameLayer in GameLayer.o
  "GameLayer::ccTouchesMoved(cocos2d::CCSet*, cocos2d::CCEvent*)", referenced from:
  vtable for GameLayer in GameLayer.o
  "GameLayer::update(float)", referenced from:
  vtable for GameLayer in GameLayer.o
  "non-virtual thunk to GameLayer::ccTouchesBegan(cocos2d::CCSet*, cocos2d::CCEvent*)", referenced from:
  vtable for GameLayer in GameLayer.o
  "non-virtual thunk to GameLayer::ccTouchesEnded(cocos2d::CCSet*, cocos2d::CCEvent*)", referenced from:
  vtable for GameLayer in GameLayer.o
  "non-virtual thunk to GameLayer::ccTouchesMoved(cocos2d::CCSet*, cocos2d::CCEvent*)", referenced from:
  vtable for GameLayer in GameLayer.o
ld: symbol(s) not found for architecture i386
clang: error: linker command failed with exit code 1 (use -v to see invocation)

你没有在 GameLayer.ccp 中实现这些功能。按照教程,它将教您如何实现它们。