C++编译错误,与运算符不匹配

C++ compilation error, no match for operator

本文关键字:运算符 不匹配 编译 错误 C++      更新时间:2023-10-16

我正在尝试为android构建一些C++代码,这些代码已经在win32上运行了。我遇到了一个问题,操作员过载。例如:

代码:

Vector2 uv0 =  textures.back()->m_uv0;
Vector2 uvt =  textures.back()->m_uvt;
uv0 = m_uv0 + Vector2(uv0.x * m_uvt.x, uv0.y * m_uvt.y) + Vector2(0.01f,0.01f);

其中Vector2是上面声明的类。它的声明是:

class Vector2
{
public:
//Constructors
Vector2() : x(0.0f), y(0.0f){}
Vector2(GLfloat _x, GLfloat _y) : x(_x), y(_y) {}
Vector2(double _x, double _y) : x(static_cast<float>(_x)), y(static_cast<float>(_y)) {}
Vector2(int _x, double _y) : x(static_cast<float>(_x)), y(static_cast<float>(_y)) {}
Vector2(double _x, int _y) : x(static_cast<float>(_x)), y(static_cast<float>(_y)) {}
Vector2(int _x, int _y) : x(static_cast<float>(_x)), y(static_cast<float>(_y)) {}
Vector2(GLfloat * pArg) : x(pArg[0]), y(pArg[1]) {}
Vector2(const Vector2 & vector) : x(vector.x), y(vector.y) {}
//Vector's operations
GLfloat Length();
Vector2 & Normalize();
Vector2 operator + (Vector2 & vector);
Vector2 & operator += (Vector2 & vector);
Vector2 operator - ();
Vector2 operator - (Vector2 & vector);
Vector2 & operator -= (Vector2 & vector);
Vector2 operator * (GLfloat k);
Vector2 & operator *= (GLfloat k);
Vector2 operator / (GLfloat k);
Vector2 & operator /= (GLfloat k);
Vector2 & operator = (Vector2 vector);
Vector2 Modulate(Vector2 & vector);
GLfloat Dot(Vector2 & vector);
void Set(GLfloat _x, GLfloat _y);
//access to elements
GLfloat operator [] (unsigned int idx);
//data members
float x;
float y;
};

这个类的定义我不会在这里列出,因为它不符合。

但不幸的是,我收到了一个错误:

G:/PROJECT266/projects/PROJECT266//jni/../jni/SBE/source/Sprite.cpp: In member function'void Sprite::AddTex(TEX::GUItex)':
G:/PROJECT266/projects/PROJECT266//jni/../jni/SBE/source/Sprite.cpp:103:57: error: no match for 'operator+' in '((Sprite*)this)->Sprite::m_uv0 + Vector2((uv0.Vector2::x *((Sprite*)this)->Sprite::m_uvt.Vector2::x), (uv0.Vector2::y * ((Sprite*)this)->Sprite::m_uvt.Vector2::y))'
G:/PROJECT266/projects/PROJECT266//jni/../jni/SBE/source/Sprite.cpp:103:57: note: candidates are:
G:/PROJECT266/projects/PROJECT266//jni/../jni/SBE/source/SBMath.h:38:10: note: Vector2 Vector2::operator+(Vector2&)
G:/PROJECT266/projects/PROJECT266//jni/../jni/SBE/source/SBMath.h:38:10: note:   no known conversion for argument 1 from 'Vector2' to 'Vector2&'

但是,如果我像这样重写上面的代码:

Vector2 uv0 =  textures.back()->m_uv0;
Vector2 uvt =  textures.back()->m_uvt;
Vector2 vec1 = Vector2(uv0.x * m_uvt.x, uv0.y * m_uvt.y);
Vector2 vec2 = Vector2(0.01f,0.01f);
uv0 = m_uv0 + vec1 + vec2;

编译过程中不会有任何错误。我不明白,是什么原因导致了这个愚蠢的错误。如果你能告诉我如何解决这个问题,我将非常高兴。

不可能将r值绑定到非常量引用

此行:

uv0 = m_uv0 + Vector2(uv0.x * m_uvt.x, uv0.y * m_uvt.y) + Vector2(0.01f,0.01f);

相当于:(我用PARAMS替换了参数,使我的示例更可读):

uv0 = (m_uv0.operator+(Vector2(PARAMS))).operator+(Vector2(PARAMS));

这里Vector2(PARAMS)将创建一个临时对象。也就是说,您正试图将r值引用传递给运算符重载,而编译器将找不到匹配项,因为您的运算符声明为:

Vector2 operator+ (Vector2& vector);

有关为什么临时对象不能绑定到非常量引用的更多信息,请参阅:为什么非常量引用不能绑定到临时对象?

在第二个示例中,您首先声明两个Vector2对象,然后将它们作为与运算符重载匹配的l-value引用传递给运算符。

解决这个问题并让运算符重载同时接受l值和r值引用的一种方法是将其声明为接受对const的引用,因为将r值绑定到对const的引用是完全可以的。请参阅krsteeve的答案,了解如何做到这一点。

通常,如果不打算修改参数,则应始终将接受引用的函数声明为对const的引用。

参考绑定示例:

Vector2& ref1 = Vector2(); // Error, trying to bind r-value to non-const ref.
Vector2 v;
Vector2& ref2 = v; // OK, v is an l-value reference.
// It is however OK to bind an r-value to a const reference:
const Vector& ref3 = Vector2(); // OK.

您正试图将临时对象作为非常量引用传入。更改operator +的签名以获取常量引用:

Vector2 operator + (const Vector2 & vector);

第二个示例之所以有效,是因为您现在正在命名Vector2对象,它们不再是临时的。