类LNK1120错误(工厂模式)。不知道它来自哪里

LNK1120 error with classes (Factory pattern). Not sure where it's coming from

本文关键字:不知道 错误 LNK1120 工厂 模式      更新时间:2023-10-16

如果我发布了太多代码,很抱歉。我真的不知道链接错误是从哪里来的。这条线路似乎有问题:

dough = ingredientFactory->createDough();

CheesePizza类中,但我不知道是ingredientFactory引用还是Dough类中的问题。有人能告诉我为什么它不会链接吗?(我得到一个LNK1120错误)。如有任何帮助,我们将不胜感激。

谢谢。

class Dough  
{
    string m_dough; 
public:
    Dough() : m_dough( "Unknown dough" ) {}; 
    string setDough( string dough ) { m_dough = dough; }; 
    string getDough() { return m_dough; }; 
};

class ThinCrustDough : public Dough 
{
public:
    ThinCrustDough() { setDough( "Thin crust dough" ); }; 
}; 

class PizzaIngredientFactory
{
 public:
    PizzaIngredientFactory() {}; 
    Dough *createDough();
    Sauce createSauce();
    Cheese *createCheese();
};

class NYPizzaIngredientFactory : public PizzaIngredientFactory
{
    Cheese *cheese; 
public: 
    NYPizzaIngredientFactory(){}; 
    Dough *createDough() { return new ThinCrustDough; };
    Sauce *createSauce() { return new MarinaraSauce; };
    Cheese *createCheese() { return new ReggianoCheese; };
}; 

 class Pizza
 {
    string m_size; 
    string m_description;
    string m_type; 
    PizzaIngredientFactory *ingredientFactory; 
    string m_name;
    string m_dough;
    string m_sauce;
    string m_cheese; 
    Dough dough; 
    Sauce sauce;
    Cheese cheese;
public:
    Pizza() : m_description("Unknown Pizza"), m_size(" ,Unknown Size ") {}; 
    Pizza( PizzaIngredientFactory *ingredientFactory ){ this->ingredientFactory = ingredientFactory; }; 
    string name() { return m_name; };
    string getName() { return m_name; }; 
    void setName( string name ) { m_name = name; };
    string getDescription() { return m_description; };
    string setDescription( string setdescription ) { return m_description = setdescription; }; 
    string getSize() { return m_size; };
    string setSize( string setsize ) { return m_size = setsize; };
    string getType() { return m_type; }; 
    string setType( string settype ) { return m_type = settype; };  
    virtual void prepare() = 0;
    void bake();
    void cut(); 
    void box(); 
    void orderPizza(); 
};

void Pizza::prepare()
{
    Pizza *pizza; 
    cout << "Preparing " << pizza->getName() << endl;
    cout << "Adding toppings : " << endl; 
    for ( vector<string>::iterator itr = toppings.begin();
           itr != toppings.end();
           ++itr )
    {
        cout << "    " <<  *itr;
    }
}; 

void Pizza::bake()
{
    cout << "Bake for 25 minutes at 350 degrees" << endl;
}; 

void Pizza::cut()
{
    cout << "Cutting the pizza into diagonal slices" << endl;
};

void Pizza::box()
{
    cout << "Place pizza in official PizzaStore box" << endl; 
};

class CheesePizza : public Pizza
{
    PizzaIngredientFactory *ingredientFactory;
    Pizza *pizza;
    Dough dough;
    Sauce *sauce; 
    Cheese *cheese; 
public:
    CheesePizza() { }; 
    CheesePizza( PizzaIngredientFactory *ingredientFactory ){ this->ingredientFactory = ingredientFactory; }; 
    void prepare(){
        cout << "Preparing " << getName() << endl; 
        dough = ingredientFactory->createDough();
    }; ; 
}; 


class PizzaStore 
{
    PizzaIngredientFactory *factory; 
public:
    PizzaStore() {}; 
    PizzaStore( PizzaIngredientFactory *factory ) { this->factory = factory; }; 
    Pizza *orderPizza( string type )
    {
        Pizza *pizza; 
        pizza = createPizza( type );  
        pizza->prepare(); 
        pizza->bake();
        pizza->cut();
        pizza->box();
        return pizza;
    }
protected:
    virtual Pizza *createPizza( string type ) = 0; 
}; 

class NYPizzaStore : public PizzaStore
{
    Pizza *pizza; 
public:
    NYPizzaStore() {}; 
    NYPizzaStore( Pizza *pizza ){ this->pizza = pizza; }; 
protected:
    Pizza *createPizza( string item )   
    {
        Pizza *pizza = NULL; 
        PizzaIngredientFactory *ingredientFactory = new NYPizzaIngredientFactory;
        string type = "New York Style"; 
        string cheese = "cheese"; 
        if ( strcmp( cheese.c_str(), item.c_str() ) == 0 ) 
        {
            pizza = new CheesePizza( ingredientFactory );
            pizza->setType( type + " Cheese Pizza" );
        }
        return pizza;
    }
 };

(如果我没有记错的话,这来自Head First:设计模式,c++化)
您的问题是,您已经在PizzaIngredientFactory 中声明了一些函数,但尚未定义它们,导致链接器引发错误消息。您可以通过查看错误来确定原因。visual studio链接器将在LNK2001消息中列出它们
您可以通过在PizzaIngredientFactory中将这些函数声明为虚函数来解决这个问题。正如Joachim Pileborg所建议的,纯虚拟比"纯"病毒更有利,因为这种模式是抽象的工厂
另一件值得记住的事情是,为继承而设计的类应该有一个虚拟析构函数(但它也必须在基类中定义,否则会发生另一个链接器错误)。

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